Collaborative review of virtual reality video
A virtual reality and video technology, applied in the input/output of user/computer interaction, the structural components of portable computers, and the input/output process of data processing, etc., can solve problems such as difficulty in maintaining privacy, inefficiency, and error-prone
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[0028] overview
[0029] Virtual reality (VR) video extends a user's ability to interact with the video over traditional two-dimensional video, such as to view different parts of a virtual reality scene output by rendering of the VR video. However, as previously mentioned, these expanded capabilities for interacting with VR video limit the ability of users to interact with each other in other ways, even when in the same room. Furthermore, legacy techniques that support sharing of VR video output by multiple VR devices can lead to incompatibility and are therefore generally avoided. Accordingly, VR video presents many challenges not encountered as part of collaborative viewing of two-dimensional video or other types of digital content.
[0030]For example, a VR video may be configured for output by a VR device configured with a headset (eg, an immersive head-mounted display) that blocks a full view of the outside world. Thus, while providing an immersive view of VR video, thi...
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