A light map bake algorithm based on voxel global illumination algorithm
A global illumination and voxelization technology, applied in the field of illumination algorithms, can solve the problems of massive calculations and long time required, and achieve the effect of improving efficiency, avoiding time-consuming, and high-quality global illumination results
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[0025] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0026] refer to figure 1 , an algorithm for light map baking based on the voxelized global illumination algorithm, including a pre-computation part and a real-time rendering part,
[0027] The pre-calculation part uses a voxelized global illumination algorithm to bake light maps according to scene information, including the following steps:
[0028] Step 1. Voxelization of 3D scene
[0029] Cut the object in the scene so that it is composed of several voxels, and divide it through the grid. The adjacent 8 grid nodes form a small voxel, and the voxel represents some measurable pixels of the scene. The properties, or independent variables of , are represented by mes...
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