Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Variable scene substance conservation method

A material conservation and material technology, applied in the field of game software, can solve problems that affect the scene performance process, do not conform to objective laws, and have no corresponding relationship between materials

Inactive Publication Date: 2019-03-22
SNAIL GAMES
View PDF4 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, the common operation of adding and deleting the ground constituent materials in the scene is simply to increase or decrease the materials in the scene, and there is no corresponding relationship between the materials, so that the increase or decrease of the materials in the scene due to various operations will cause There are more or less substances, which will affect the performance of the whole scene and the overall game process, etc., and do not conform to the objective laws of the real world

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Variable scene substance conservation method
  • Variable scene substance conservation method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0021] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0022] figure 1 It is a flow chart of the method for material conservation according to the variable scene of the present invention, which will be referred to below figure 1 , to describe in detail the method of variable scene material conservation of the present invention.

[0023] First, in step 101, mark the first object and the second object correspondingly and save the configuration information. Wherein, the first object may be a voxel substance in the scene, and the second object may be a model substance in the scene, and the first object and the second object are marked correspondingly, and the configuration result of the mark is saved. In this way, the vol...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

A variable scene substance conservation method comprises the following steps that corresponding labels of a voxel substance and a model substance are established, and configuration information is saved; a game runs, and the configuration information is read; input of a player is received, and the voxel substance is deleted or increased in a scene; the model substance corresponding to the voxel substance is looked up, and the model substance amount is modified. By adopting the variable scene substance conservation method, substance acquisition and consuming conservation in the variable scene can be achieved, and the method more conforms to the objective law of the real world.

Description

technical field [0001] The invention relates to the technical field of game software, in particular to a method for material conservation of variable scenes. Background technique [0002] In the variable scene composed of voxels, the player can modify the scene and add or delete the ground components in the scene. At present, the common operation of adding and deleting the ground constituent materials in the scene is simply to increase or decrease the materials in the scene, and there is no corresponding relationship between the materials, so that the increase or decrease of the materials in the scene due to various operations will cause There are more or less substances, which will affect the performance of the whole scene and the overall game process, and it does not conform to the objective laws of the real world. Contents of the invention [0003] In order to solve the deficiencies in the prior art, the purpose of the present invention is to provide a method for the c...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/63A63F13/77
CPCA63F13/63A63F13/77
Inventor 蔡根
Owner SNAIL GAMES
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products