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AI chasing method for competitive game applications

A game application and racing technology, applied in the field of artificial intelligence, can solve problems such as lack of AI, and achieve the effect of real simulation effect

Inactive Publication Date: 2019-08-20
合肥常春藤移动科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The embodiment of the present invention provides an AI chasing method for racing game applications, which can solve the problem that in related racing game applications, there is no AI at a relatively long distance before and after the player, so that the AI ​​can achieve a more realistic simulation effect

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  • AI chasing method for competitive game applications

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Embodiment Construction

[0021] In order to make the object, technical solution and advantages of the present invention clearer, the implementation manner of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0022] For the convenience of understanding, the terms involved in the embodiments of the present invention are explained below.

[0023] Performance parameters: A series of parameters used to instruct the racing AI to perform specified operations. In the embodiment of the present invention, the performance parameter is a parameter used to instruct the racing AI to move on the track.

[0024] In racing game applications, in order to make the AI ​​racing simulation more realistic, developers need to dynamically adjust the performance parameters of the AI ​​so that the racing AI can move on the track according to the performance parameters. The AI ​​chasing method provided by the embodiments of the present invention is applied to the st...

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Abstract

The invention provides an AI chase method for competitive game applications, and belongs to the field of artificial intelligence. The AI chasing method includes the steps that AI is divided into fourgroups of a backward group, a middle group, a leading group and an accompanying group; the backward group, the middle group and the leading group take the fixed position in front and back of the players as targets, the accompanying group takes the position of the players at a target; each AI group dynamically enhances or reduces own car performance parameters to reach a target point. The scheme can enable a racing car AI to achieve a more realistic simulation effect.

Description

technical field [0001] The present invention relates to the field of artificial intelligence (AI), in particular to an AI chasing method for racing game applications. Background technique [0002] In racing game applications, racing AI needs to be introduced in a large number of game scenarios. For example, in stand-alone mode, several racing AIs need to be introduced to compete with players. [0003] The most common way to implement AI is to set the performance parameters for AI according to the performance parameters of the car selected by the player. If the player is more skilled than the AI, the player will enter the first position soon after the race starts. , and will continue to increase the distance from the AI, if the player is not as skilled as the AI, then the player will be left in the last position soon after the game starts, and the AI ​​will continue to increase the distance from the player. Contents of the invention [0004] The embodiment of the present ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/803A63F13/55
CPCA63F13/803A63F13/55
Inventor 朱啸啸尹圣坤曹文宇
Owner 合肥常春藤移动科技有限公司
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