Systems and methods for authoring cross-browser HTML 5 motion path animation
A cross-browser, animation technology, applied to a certain tolerance and at the same time minimizing the storage field, can solve problems such as increasing the overhead of loading web pages and not providing performance guarantees
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[0028] The systems and methods discussed herein provide implementations of motion paths via pure CSS3 and HTML5 or animation abstractions for moving objects along curves that work in all major browsers and do not require JavaScript. A motion path can include a defined curve shape (for example, a cubic Bezier curve), a definition of how fast the object travels along the curve (this can be as simple as a constant velocity, but can also include acceleration, deceleration, pauses, and momentary complex sequence of movement (teleportation) and an indication of whether the object orients itself tangential to the path ("tangential follow"). Animations can be created using CSS3 keyframe rules, which are non-trivial for two reasons: 1) In order to follow a motion path in 2D, x-translation, y-translation and z-rotation must each be animated independently, but CSS3 cannot assign and 2) CSS3 represents animations using 2D cubic Bezier curves that relate time to value, and this format cann...
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