Health science popularization method based on game interconnection
A game and popular science technology, applied in the field of health science popularization based on the Internet of Things, can solve the problems of low enthusiasm of ordinary people and limited methods of health science popularization, and achieve the effect of improving health literacy and physical fitness
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[0020] The present invention will be described in detail below in conjunction with the embodiments, where the exemplary embodiments and descriptions of the present invention are used to explain the present invention, but not as a limitation to the present invention.
[0021] The present invention provides a kind of health science popularization method based on game interconnection, and it comprises the following steps:
[0022] First, install the popular science APP on the user terminal, and enter the popular science APP to start the game; since there are various games on the market, you can choose suitable game programs for the elderly, middle-aged, young, and young people to develop and utilize, and design them into corresponding APPs . At the same time, users can obtain health data in the process of controlling and managing lifestyles such as exercise, diet, sleep, and bad habits; When the game points reach the set value, you can be promoted during the game. Such a cycle,...
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