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Health science popularization method based on game interconnection

A game and popular science technology, applied in the field of health science popularization based on the Internet of Things, can solve the problems of low enthusiasm of ordinary people and limited methods of health science popularization, and achieve the effect of improving health literacy and physical fitness

Pending Publication Date: 2020-07-03
THE FIFTH AFFILIATED HOSPITAL SUN YAT SEN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, due to the strong professionalism of health management, the methods of health science popularization that benefit the public are limited, and the enthusiasm of ordinary people to voluntarily participate in health behaviors is not high. Under the promotion of the current policy of establishing a comprehensive health system, it is particularly important to optimize the methods and means of health science popularization. Therefore, how to use the Internet of Things technology to realize the popularization of health science is the future development trend

Method used

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Embodiment Construction

[0020] The present invention will be described in detail below in conjunction with the embodiments, where the exemplary embodiments and descriptions of the present invention are used to explain the present invention, but not as a limitation to the present invention.

[0021] The present invention provides a kind of health science popularization method based on game interconnection, and it comprises the following steps:

[0022] First, install the popular science APP on the user terminal, and enter the popular science APP to start the game; since there are various games on the market, you can choose suitable game programs for the elderly, middle-aged, young, and young people to develop and utilize, and design them into corresponding APPs . At the same time, users can obtain health data in the process of controlling and managing lifestyles such as exercise, diet, sleep, and bad habits; When the game points reach the set value, you can be promoted during the game. Such a cycle,...

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Abstract

The invention relates to science popularization via the Internet of Things, in particular to a health science popularization method based on game interconnection. The method comprises the following steps: installing a science popularization APP on a user terminal, and allowing a user to enter the science popularization APP to start a game; controlling and managing life styles such as exercise, diet, sleep, bad hobbies and the like of the user, and acquiring health data by using wearable equipment; introducing health data into the science popularization APP by utilizing the Internet of Things;enabling the science popularization APP to convert the health data into game credits; and when the game credits reach a set value, allowing the user to enter an advanced grade of the game. According to the invention, the science popularization APP is adopted, the Internet of Things technology is utilized to integrate life styles such as exercise, diet and sleep with scientific health management, and the interesting game is utilized to prompt the user to continuously learn health science popularization knowledge during entertainment and to adopt healthy life modes such as scientific diet, reasonable exercise, bad hobby altering and the like, so the health quality and physical fitness of the user are effectively improved, and the purpose of health science popularization through lively activities is achieved.

Description

technical field [0001] The present invention relates to the science popularization of the Internet of Things, in particular to a health science popularization method based on the Internet of Things. Background technique [0002] With the development of science and technology, the 5G era has arrived, and the Internet of Things technology has developed rapidly, and the Internet of Everything will be gradually realized, and the traditional health care field is also closely related to network technology. Based on the needs of health management, platforms such as intelligent management and intelligent elderly care have emerged, which provide health education for individuals and groups, improve the awareness and level of self-health management, evaluate and monitor lifestyle-related health risk factors, and provide personalized information. The personalized intervention program greatly reduces the risk of chronic diseases caused by unhealthy lifestyles, reduces medical expenses, a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G16H10/60G16H20/30G16H20/60
CPCG16H10/60G16H20/30G16H20/60
Inventor 向亚利汤育新孟晓军黄俊音
Owner THE FIFTH AFFILIATED HOSPITAL SUN YAT SEN UNIV
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