Virtual object control method, device and equipment and storage medium

A technology of virtual objects and control methods, applied in the computer field, can solve the problems of poor simulation display effect and mold penetration, and achieve the effect of real display effect

Active Publication Date: 2020-07-10
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Based on the above situation, when the user controls the virtual object to use the throwing props, the model of the throwing props will pass through the obstacle, resulting in the phenomenon of "molding" and the simulation display effect on the real world is poor

Method used

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  • Virtual object control method, device and equipment and storage medium
  • Virtual object control method, device and equipment and storage medium
  • Virtual object control method, device and equipment and storage medium

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Embodiment Construction

[0047] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0048] First of all, the nouns involved in the embodiments of this application are introduced:

[0049]Virtual Environment: is the virtual environment displayed (or provided) by the application when it is run on the terminal. The virtual environment can be a simulation environment of the real world, a semi-simulation and semi-fictional environment, or a purely fictitious environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are described with an example that the virtual environment is a three-dimensional virtual environment.

[0050] Virtua...

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PUM

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Abstract

The invention discloses a virtual object control method, device and equipment and a storage medium, and belongs to the field of computers. The method comprises the steps: displaying a user interface,wherein the user interface comprises a first virtual environment picture, the first virtual environment picture being a picture obtained by observing a virtual environment from the view angle of a virtual object, the virtual object having a throwing type prop; in response to a first throwing instruction corresponding to the throwing type prop, determining a first position where a throwing startingpoint of the throwing type prop is located, the first position being a position located outside the body part of the virtual object; in response to an obstacle existing between the throwing startingpoint and the virtual object, modifying the position of the throwing starting point from the first position to a second position, the second position being the position on the body part of the virtualobject; and controlling the virtual object to throw the throwing type prop according to the throwing starting point located at the second position. The situation of throwing the object in the real world is simulated more truly, so that a more real display effect is achieved.

Description

technical field [0001] The present application relates to the computer field, and in particular to a virtual object control method, device, equipment and storage medium. Background technique [0002] In applications based on 3D virtual environments, such as first-person shooting games, users can control virtual objects to use throwing props to attack other virtual objects in the virtual environment. ) to the landing position (throwing end point) in the virtual environment. [0003] In the related technology, in order to make the throwing action of the virtual object realistic, the throwing starting point is not on the virtual object, but the right hand of the virtual object is used as the reference, and the offset value is superimposed on the basis of the right hand, and the offset position is set as The starting point of the throw, therefore, there is a gap between the dummy and the starting point of the throw. Schematically, when the virtual object lies on the ground or ...

Claims

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Application Information

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IPC IPC(8): A63F13/56A63F13/573A63F13/52A63F13/60A63F13/837
CPCA63F2300/64A63F2300/8076A63F13/52A63F13/56A63F13/573A63F13/60A63F13/837
Inventor 姚丽刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD
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