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31results about How to "The display effect is real" patented technology

Three-dimensional human head and face model reconstruction method based on random face image

The invention provides a three-dimensional human head and face model reconstruction method based on a random face image. The method includes; establishing a human face bilinear model and an optimization algorithm by using a three-dimensional human face database; gradually separating the spatial attitude of the human face, camera parameters and identity features and expression features for determining the geometrical shape of the human face through the two-dimensional feature points, and adjusting the generated three-dimensional human face model through Laplace deformation correction to obtaina low-resolution three-dimensional human face model; finally, calculating the face depth, and achieving high-precision three-dimensional model reconstruction of the target face through registration ofthe high-resolution template model and the point cloud model, so as to enable the reconstructed face model to conform to the shape of the target face. According to the method, while face distortion details are eliminated, original main details of the face are kept, the reconstruction effect is more accurate, especially in face detail reconstruction, face detail distortion and expression influences are effectively reduced, and the display effect of the generated face model is more real.
Owner:NORTHWESTERN POLYTECHNICAL UNIV

Attitude determination method and device of virtual object in three-dimensional virtual environment and medium

The invention discloses an attitude determination method and device of a virtual object in a three-dimensional virtual environment and a medium, and relates to the field of computer graphic processing. The method includes the steps: determining at least one sampling point of the virtual object; determining the normal direction of the virtual object relative to the ground according to the samplingpoints and the ground of the virtual object; determining a ground-proximity attitude of the virtual object in the three-dimensional virtual environment according to the normal direction. The normal direction of the ground of the virtual object is determined according to the sampling points, the ground-proximity attitude of the virtual object in the three-dimensional virtual environment is acquiredaccording to the normal direction, the ground-proximity attitude is determined according to the normal direction of the ground, an approximate plane of the ground of the virtual object can be simulated through the normal direction, the virtual object can be proximate to the ground by the aid of the attitude that the virtual object is parallel to the approximate plane, the method decreases the condition that parts of areas of human bodies of virtual people recess the ground or a barrier when the virtual people are in a ground-proximity attitude, and practical physical laws are more effectivelymet.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Three-dimensional garment and human model collision detection method and device

The invention provides a three-dimensional garment and human model collision detection method and device. The method comprises the steps that a three-dimensional garment pattern piece corresponding to a to-be-displayed garment and a three-dimensional human model are obtained; collision parameters of all discrete grid points in the three-dimensional garment pattern piece are obtained, and a mass spring model corresponding to the three-dimensional garment pattern piece is built; when the mass spring model is moved to the collision position matched with the three-dimensional human model, collision detection is conducted on the mass spring model and the three-dimensional human model according to an algorithm of the bounding box tree to determine whether the three-dimensional garment pattern piece is actually attached to the three-dimensional human model or not. In this way, the display effect of the to-be-displayed garment on the three-dimensional human model is more vivid and truer; meanwhile, by means of the algorithm of the bounding box tree, collision detection between the three-dimensional garment pattern piece and the three-dimensional human model can be completed rapidly, and the real-time property of the whole process is guaranteed.
Owner:北京维盛视通科技有限公司

Electronic music score device with correcting function

The invention relates to an electronic music score device with a correcting function. The electronic music score device comprises a display module, a key module, a CPU unit and a voice recognition unit, wherein the display module is connected with an electronic display screen; a plurality of keys are arranged on the key module; the CPU unit is connected with each unit of an electronic music score and is used for treating the information and control signal of each element of the electronic music score; the voice recognition unit is used for acquiring external voice information and feeding the voice information to the CPU unit connected with the voice recognition unit; the CPU unit is used for converting the voice information into music score information and comparing the music score information with the display information in the display module; the non-coincided part of the music score information and the display information is marked in the display module through CPU; the marking information is displayed in an over-striking form on the electronic display screen by the display module. The voice recognition unit is arranged on the electronic music score device, so that the playing condition of the player can be fed back to an electronic ink screen and the player can conveniently find out the error.
Owner:DANYANG LUNTU ELECTRONICS TECH

Virtual object control method, device and equipment and storage medium

The invention discloses a virtual object control method, device and equipment and a storage medium, and belongs to the field of computers. The method comprises the steps: displaying a user interface,wherein the user interface comprises a first virtual environment picture, the first virtual environment picture being a picture obtained by observing a virtual environment from the view angle of a virtual object, the virtual object having a throwing type prop; in response to a first throwing instruction corresponding to the throwing type prop, determining a first position where a throwing startingpoint of the throwing type prop is located, the first position being a position located outside the body part of the virtual object; in response to an obstacle existing between the throwing startingpoint and the virtual object, modifying the position of the throwing starting point from the first position to a second position, the second position being the position on the body part of the virtualobject; and controlling the virtual object to throw the throwing type prop according to the throwing starting point located at the second position. The situation of throwing the object in the real world is simulated more truly, so that a more real display effect is achieved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Method, device and medium for determining pose of virtual object in three-dimensional virtual environment

The application discloses a method, device and medium for determining the pose of a virtual object in a three-dimensional virtual environment, and relates to the field of computer graphics processing. The method includes: determining at least one sampling point of the virtual object; determining the normal direction of the virtual object relative to the ground according to at least one sampling point and the ground where the virtual object is located; determining the sticking point of the virtual object in the three-dimensional virtual environment according to the normal direction gesture. By determining the normal direction of the ground where the virtual object is located according to the sampling points, and obtaining the ground-attached posture of the virtual object in the three-dimensional virtual environment according to the normal direction, since the ground-attached posture is determined according to the normal direction of the ground, by The normal direction can simulate the approximate plane of the ground where the virtual object is located, and the virtual object can stick to the ground in a posture parallel to the approximate plane, which reduces the part of the body of the virtual character in the posture of sticking to the ground or obstacles The situation in , is more in line with the physical laws of reality.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Video processing method, device and system based on receiving card

PendingCN114302064ASolve the problem of inconsistent shooting effectsImprove shooting efficiencyTelevision system detailsColor television detailsLED displayVideo processing
The invention discloses a video processing method, device and system based on a receiving card. The method comprises the following steps: acquiring video source data and shooting demand information issued by a sending device; determining a target display frame rate of the video source data in a playing process according to the shooting demand information, and performing frequency multiplication processing on the video source data according to the target display frame rate; according to the refresh rate of the LED display screen, determining the playing session of each frame of video picture in the video source data after frequency multiplication processing; splitting and recombining each frame of video picture and the corresponding playing session according to the shooting demand information and the playing session to obtain a to-be-played video; and playing the video to be played on the LED display screen. According to the embodiment of the invention, the video source data issued by the sending equipment can be subjected to frequency multiplication processing and splitting and recombination, so that the problem that the shooting effects of cameras at different camera positions are inconsistent when the LED display screen is used as a shooting background is solved, and the shooting effect is ensured to be closer to the display effect of an object in reality.
Owner:SHENZHEN LIDING PHOTOELECTRIC TECH
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