Attitude determination method and device of virtual object in three-dimensional virtual environment and medium

A virtual object and three-dimensional virtual technology, applied in image data processing, sports accessories, instruments, etc., can solve problems that do not conform to physical laws, reduce the authenticity of the three-dimensional virtual environment, and achieve the effect of real display effect

Active Publication Date: 2018-07-06
TENCENT TECH (SHENZHEN) CO LTD
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a method, device, and readable medium for determining the posture of a virtual object in a three-dimensional virtual environment, which can solve or alleviate the fact that the virtual character does not conform to the physical laws of reality when lying down in the horizontal direction, and reduces the three-dimensional virtual environment. The question of authenticity of the environment

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  • Attitude determination method and device of virtual object in three-dimensional virtual environment and medium
  • Attitude determination method and device of virtual object in three-dimensional virtual environment and medium

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Embodiment Construction

[0069] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0070] First, the nouns involved in the embodiments of the present application are explained:

[0071] 3D virtual environment: It is a 3D virtual environment provided when the application runs on the terminal. The three-dimensional virtual environment may be a simulation environment of the real world, or a semi-simulation and semi-fictional environment, or a purely fictitious environment.

[0072] Virtual objects: Virtual objects refer to movable objects in a three-dimensional virtual environment. The movable object may be a virtual character, virtual animal, cartoon character, etc., such as: characters, animals, plants, oil barrels, walls, stones, etc. displayed in a three-dimensional virtual environment. Optionally, the virtu...

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Abstract

The invention discloses an attitude determination method and device of a virtual object in a three-dimensional virtual environment and a medium, and relates to the field of computer graphic processing. The method includes the steps: determining at least one sampling point of the virtual object; determining the normal direction of the virtual object relative to the ground according to the samplingpoints and the ground of the virtual object; determining a ground-proximity attitude of the virtual object in the three-dimensional virtual environment according to the normal direction. The normal direction of the ground of the virtual object is determined according to the sampling points, the ground-proximity attitude of the virtual object in the three-dimensional virtual environment is acquiredaccording to the normal direction, the ground-proximity attitude is determined according to the normal direction of the ground, an approximate plane of the ground of the virtual object can be simulated through the normal direction, the virtual object can be proximate to the ground by the aid of the attitude that the virtual object is parallel to the approximate plane, the method decreases the condition that parts of areas of human bodies of virtual people recess the ground or a barrier when the virtual people are in a ground-proximity attitude, and practical physical laws are more effectivelymet.

Description

technical field [0001] The embodiments of the present application relate to the field of computer graphics processing, and in particular to a method, device and readable medium for determining the pose of a virtual object in a three-dimensional virtual environment. Background technique [0002] On terminals such as smartphones and tablet computers, there are many applications with three-dimensional virtual environments, such as: virtual reality applications, three-dimensional map programs, military simulation programs, first-person shooting games (First-person shooting game, FPS ), Multiplayer Online Battle Arena Games (MOBA), etc. [0003] In the above application programs, display elements such as virtual characters, virtual objects, and the ground use a three-dimensional model to achieve a three-dimensional effect. The virtual character can be in postures such as walking, sitting, standing, lying down and crawling in the three-dimensional virtual environment. When the u...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/42A63F13/837G06T19/00
CPCA63F13/42A63F13/52A63F13/837G06T19/00G06T2210/21A63F2300/8076A63F13/577A63F13/56G06T19/20G06T2219/2004A63F2300/6045A63F2300/643H04L67/131
Inventor 邓杨
Owner TENCENT TECH (SHENZHEN) CO LTD
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