Dynamic streaming video game client
A technology for streaming and game applications, applied in the field of dynamic streaming video game clients, it can solve the problems of video game bandwidth requirements that are difficult to meet, a lot of time, and cost to users.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0016] overview
[0017] One of the difficulties with streaming video games is that executing the video game on a remote server can be an expensive and computationally intensive process. The streaming system requires the remote server to perform all the processing of the simulation and rendering of the video game, which is then provided to the client computing device as a video stream over a network connection.
[0018] Another problem gamers encounter is downloading and installing video games on their computing systems. Due to the size of the video game, the installation process can be quite time consuming. The size of the game can in some instances be over 100GB of data to download over the network, which can take many hours to complete. This download process can be quite frustrating if the user is interested in playing a new game with friends or has a limited amount of time to play the game.
[0019] Embodiments of the present application provide solutions to these probl...
PUM
![No PUM](https://static-eureka.patsnap.com/ssr/23.2.0/_nuxt/noPUMSmall.5c5f49c7.png)
Abstract
Description
Claims
Application Information
![application no application](https://static-eureka.patsnap.com/ssr/23.2.0/_nuxt/application.06fe782c.png)
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap