Dynamic streaming video game client

A technology for streaming and game applications, applied in the field of dynamic streaming video game clients, it can solve the problems of video game bandwidth requirements that are difficult to meet, a lot of time, and cost to users.

Pending Publication Date: 2020-10-09
ELECTRONICS ARTS INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The bandwidth requirements of streaming video games over low-latency connections are also difficult to meet
Also, due to the large size of the game, it may take a lot of time for the user to start playing the game after having purchased the game

Method used

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  • Dynamic streaming video game client
  • Dynamic streaming video game client
  • Dynamic streaming video game client

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0016] overview

[0017] One of the difficulties with streaming video games is that executing the video game on a remote server can be an expensive and computationally intensive process. The streaming system requires the remote server to perform all the processing of the simulation and rendering of the video game, which is then provided to the client computing device as a video stream over a network connection.

[0018] Another problem gamers encounter is downloading and installing video games on their computing systems. Due to the size of the video game, the installation process can be quite time consuming. The size of the game can in some instances be over 100GB of data to download over the network, which can take many hours to complete. This download process can be quite frustrating if the user is interested in playing a new game with friends or has a limited amount of time to play the game.

[0019] Embodiments of the present application provide solutions to these probl...

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PUM

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Abstract

Embodiments of the present application provide a phased streaming system and process using a dynamic video game client. The dynamic video game client can utilize a state stream game engine in combination with a game application streaming service to provide users with the ability to begin playing games quickly on a huge range of equipment.

Description

Background technique [0001] The availability and feasibility of video game streaming technology has increased in recent years. However, attempting to stream video games to clients remains difficult and computationally expensive. As video games continue to grow larger and more complex, this process will only become more difficult. The processing resources required to execute these games can be significant. The bandwidth requirements of streaming video games over low-latency connections are also difficult to meet. Furthermore, due to the large size of the game, it may take a significant amount of time for the user to start playing the game after having purchased the game. Contents of the invention [0002] The systems, methods, and devices of the present disclosure each have several innovative aspects, no single one of which is solely responsible for all of the desirable attributes disclosed herein. [0003] One embodiment discloses a computer-implemented method for dynami...

Claims

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Application Information

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IPC IPC(8): A63F13/335A63F13/355
CPCA63F13/335A63F13/355A63F2300/407A63F2300/538A63F2300/8082A63F13/352A63F2300/5593A63F2300/534
Inventor P·H·B·卡尔森
Owner ELECTRONICS ARTS INC
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