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Flexible object rendering method and device, storage medium, electronic device

A flexible and object-based technology, applied in the field of games, can solve the problem of low data processing efficiency, achieve excellent parallel processing performance of GPU, improve data processing efficiency, and solve the effect of low data processing efficiency

Active Publication Date: 2021-11-16
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0006] Embodiments of the present application provide a flexible object rendering method and device, a storage medium, and an electronic device, so as to at least solve the technical problem of low data processing efficiency in the related art

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  • Flexible object rendering method and device, storage medium, electronic device

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Embodiment Construction

[0027] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiment of the application. Obviously, the described embodiment is only It is an embodiment of a part of the application, but not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the scope of protection of this application.

[0028] It should be noted that the terms "first" and "second" in the description and claims of the present application and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such...

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Abstract

The application discloses a flexible object rendering method and device, a storage medium, and an electronic device. Wherein, the method includes: writing a plurality of posture information of the target model into the first buffer of the graphics processor, the target model is used to represent a flexible object in the virtual scene, and each posture information is used to represent a skeleton of a bone in the target model Gesture, the first cache is used to save the information to be processed; multiple threads of the graphics processor are called to process the multiple gesture information in the first cache, and the vertex positions of the processed vertices are saved to the second cache , the position information of each vertex is obtained by the thread processing at least one attitude information, the multiple vertices are the vertices of the first mesh of the target model, and the second cache is used to save the data to be rendered; call the graphics processor according to the first The vertex positions stored in the second buffer render flexible objects. The present application solves the technical problem of low data processing efficiency in the related art.

Description

technical field [0001] The present application relates to the game field, in particular, to a flexible object rendering method and device, a storage medium, and an electronic device. Background technique [0002] With the development of the times and the improvement of the hardware performance of mobile devices, physics engines are used by more and more mobile games. The objects processed by the physics engine can be divided into rigid bodies (Rigid Bodies) and soft bodies (Soft Bodies). Rigid bodies are mainly used in systems such as physical collision, breaking, and rag dolls. The most important application representative of soft bodies is cloth. system. [0003] In the physics engine, the system that simulates the cloth effect through physical calculation can be called the cloth system. As a key feature, real-time cloth simulation can be widely used in many scenarios such as character clothing and scene soft bodies. It can not only improve the rigid performance and roug...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52A63F13/57G06T1/20G06F9/54
CPCA63F13/52A63F13/57G06F9/544G06T1/20
Inventor 徐峰何文峰
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD