Agent-based consumer preference analysis system
A technology for analyzing systems and consumers, applied in marketing, market data collection, instrumentation, etc., to solve problems such as inability to reflect influence well, lack of dynamics, and interactivity
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[0045] Specific Embodiment 1: This embodiment will be specifically described with reference to the drawings. The present invention described in this embodiment aims at the above problems, and the present invention adopts the following technologies for improvement.
[0046] Data visualization technology: A technology that maps collected data into recognizable graphics, images, videos or animations, and allows users to interactively analyze the data.
[0047] Based on Agent technology: Agent refers to a subject with autonomous behavior, which can respond to stimuli from the external environment, and can interact with the constantly changing external environment in a real-time, dynamic, and autonomous manner. Agent-based modeling process: first formulate the behavior rules of individual members in the organization, then create an agent-based model, and finally use the organizational behavior emerging from the model.
[0048] The technical problem to be solved by the present inven...
Embodiment
[0087] The present invention uses NetLogo 6.0.2 programming environment, and the programming language is Java, implements on the computer system.
[0088] The simulated consumer subject and product parameters in the present invention consider their objective reality prototypes as much as possible, and for some difficult-to-quantify parameters, experience values obtained from a large number of training and testing of computer programs are mostly used. In the real world, the socioeconomic attributes of consumers include: gender, age, educational background, income, occupational status, real estate, etc. To reduce complexity, the present invention uses a consumer's income as a proxy for all of his socioeconomic attributes. The invention creates a virtual artificial market containing 1000 consumers, and simulates the purchase decision-making process of these 1000 consumers. Consumer income ranges from 0 to 1000 and follows a normal distribution. Commodity quality, price and pr...
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