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Realization method, device, storage medium and electronic device of an animation state machine

A state machine and animation technology, applied in the computer field, can solve the problems of high redundancy and complexity of animation state machines, reduce repeated creation, solve high redundancy and complexity, and reduce redundancy and complexity Effect

Active Publication Date: 2021-08-24
CHENGDU PERFECT WORLD NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The present application provides an animation state machine implementation method, device, storage medium and electronic device to at least solve the technical problem of high redundancy and complexity in creating animation state machines for virtual characters in the related art

Method used

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  • Realization method, device, storage medium and electronic device of an animation state machine

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Embodiment Construction

[0078] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiment of the application. Obviously, the described embodiment is only It is an embodiment of a part of the application, but not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the scope of protection of this application.

[0079] It should be noted that the terms "first" and "second" in the description and claims of the present application and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such...

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Abstract

The present application relates to a method, device, storage medium and electronic device for realizing an animation state machine, wherein the method includes: creating a first sub-type animation state machine corresponding to the target virtual character, wherein the first sub-type animation state machine uses In addition to the base class animation state machine logic, the subclass animation state machine logic that allows the target avatar to execute, the base class animation state machine logic is implemented by the parent class animation state machine; create the second subclass corresponding to the target avatar Animation state machine, wherein, the second subclass animation state machine is used to inherit the base class animation state machine logic realized by the parent class animation state machine, and realize the animation conversion logic of the target virtual character; the first subclass animation state machine and The animation state machine of the second subclass is mounted on the character model of the target avatar. The present application solves the technical problem of high redundancy and complexity in creating animation state machines for virtual characters.

Description

technical field [0001] The present application relates to the field of computers, and in particular to an implementation method, device, storage medium and electronic device of an animation state machine. Background technique [0002] In the development process of different game types, there may be different types of virtual characters such as NPCs or players in a game. For the animation state machines of different virtual characters, one implementation currently adopted is to build as many complete sets of animation state machine logic as there are characters in the game, and the repeated parts of each character cannot be shared, resulting in increased redundancy. In another implementation scheme, all roles inherit the base class state machine, but the actions that different roles can implement are different, so that all actions that need to be implemented need to be implemented in the base class state machine, and the complexity is getting higher and higher. [0003] For ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/40
CPCG06T13/40
Inventor 王岩张朋举黄自睿杨晓阳
Owner CHENGDU PERFECT WORLD NETWORK TECH CO LTD
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