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Game scene picture moving method and device and electronic equipment

A game scene and screen technology, applied in the field of video games, can solve problems such as poor hand feel and out of control vision, and achieve the effects of soft moving speed, improving game experience, and improving operating feel

Pending Publication Date: 2021-09-03
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, in the game scene with a relatively flat viewing angle and a long field of view, the above-mentioned operation method, if the initial pressing point of the player's finger is far away from the scene, when the finger is dragged, the position of the scene will move far more than the finger's position due to the principle of perspective. The position of the screen moves, which causes the field of view in the virtual camera to be out of control, and the player's control feeling is poor, and it is more obvious when the virtual camera is closer (that is, the zoom value is smaller).

Method used

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  • Game scene picture moving method and device and electronic equipment
  • Game scene picture moving method and device and electronic equipment
  • Game scene picture moving method and device and electronic equipment

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Embodiment Construction

[0038] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0039]At present, the player's virtual camera change operation is performed in a game scene with a relatively flat viewing angle and a long field of view. If the initial pressing point of the player's finger is far away from the scene, when the finger is dragged, the position of the scene will move far due to the principle of perspective. The phenomenon that the position of the finge...

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Abstract

The invention provides a game scene picture moving method and device and electronic equipment. The method comprises the following steps: in response to a moving operation aiming at a game scene, determining a target zoom value of a lens according to the moving operation; searching a target moving speed corresponding to the target zoom value from the corresponding relation; and moving the game scene based on the target moving speed to adjust the content of the game scene displayed on the game interface. In the mode, the zoom value of the lens in the game and the moving speed of the game scene have the corresponding relation, and the terminal equipment can respond to the moving operation for the game scene, determine the target moving speed corresponding to the target zoom value and move the game scene based on the target moving speed. In the mode, the moving speed of the game scene corresponds to the zoom value of the lens, the moving speed of the game scene is soft, the operation hand feeling of a player can be improved, the game experience degree of the player is improved, and the phenomenon that the visual field in the lens is out of control is avoided.

Description

technical field [0001] The present invention relates to the technical field of electronic games, in particular to a method, device and electronic equipment for moving game scene images. Background technique [0002] In the 3D (3-Dimension, three-dimensional) mobile game scene screen with a top-down perspective, the virtual camera movement of the mobile game is realized by operations such as pressing, dragging, and releasing the player's fingers on the scene. The basic logic of virtual camera movement is to correspond the screen position of the pressing point of the player's finger to the scene position, and the player can perform intuitive virtual camera change operations by moving the finger and dragging the scene. [0003] However, in the game scene with a relatively flat viewing angle and a long field of view, the above-mentioned operation method, if the initial pressing point of the player's finger is far away from the scene, when the finger is dragged, the position of t...

Claims

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Application Information

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IPC IPC(8): A63F13/428A63F13/5255
CPCA63F13/428A63F13/5255A63F2300/308
Inventor 原伯璋姚轶
Owner NETEASE (HANGZHOU) NETWORK CO LTD