Game resource acquisition method and device, medium, equipment and program product
An acquisition method and game technology, applied in the field of data processing, can solve the problems of low player participation, low game fun and challenge, and achieve the goal of improving human-computer interaction efficiency, enriching interaction methods, and enhancing fun and challenge. Effect
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[0028] The technical solutions in the embodiments of the present application will be described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are part of the embodiments of the present application, but not all of the embodiments. With regard to the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.
[0029] Before introducing and describing the embodiments of the present application, the relevant terms involved in the present application are firstly explained.
[0030] A virtual scene is a scene displayed (or provided) when a client of an application program (such as a game application program) runs on a terminal. The virtual scene refers to a scene created for virtual objects to perform activities (such as game competitions), such as It can be a virtual house, a vir...
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