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Water surface rendering method and device, storage medium and computer equipment

A model and vertex technology, applied in the information field, can solve the problems of poor ripple effect, unable to guarantee rendering effect, low efficiency, etc., to increase performance overhead, improve rendering efficiency, and reduce memory pressure.

Pending Publication Date: 2022-04-08
ARC GAMES CO LTD
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  • Application Information

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Problems solved by technology

However, for a large area of ​​water surface, vertex perturbation requires the entire water body to be modeled with fine triangles, which will lead to excessive memory consumption and low rendering efficiency of the water surface. The ripple effect of the water surface under the viewing angle is poor or even impossible to realize the water ripple, so the rendering effect cannot be guaranteed

Method used

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  • Water surface rendering method and device, storage medium and computer equipment
  • Water surface rendering method and device, storage medium and computer equipment
  • Water surface rendering method and device, storage medium and computer equipment

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Embodiment Construction

[0080] Hereinafter, the present invention will be described in detail with reference to the drawings and examples. It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other.

[0081] Currently, for a large area of ​​water surface, vertex perturbation requires the entire water body to be modeled with fine triangles, which will lead to excessive memory consumption and low rendering efficiency of the water surface, and simple normal perturbation, when the character looks at the water surface at a close distance The water body was found to have no ripples, so the rendering is not guaranteed.

[0082] In order to solve the above problems, an embodiment of the present invention provides a water surface rendering method, such as figure 1 As shown, the method includes:

[0083] 101. Determine the frame-to-frame position offset of the virtual character located in the target virtu...

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Abstract

The invention discloses a water surface rendering method and device, a storage medium and computer equipment, and mainly aims at improving the rendering efficiency of a large-area water surface and ensuring the rendering effect of the large-area water surface. The method comprises the steps that inter-frame position deviation of a virtual character located in a target virtual water surface in a world space is determined, and a water surface model of the target virtual water surface comprises an annular distant view water surface model and a close-shot water surface model which is nested in the distant view water surface model and moves along with the virtual character; according to the inter-frame position offset of the virtual character in the world space, determining the sampling offset when vertex disturbance is performed on the close-shot water surface model, and determining the reverse offset of the vertex of the distant-shot water surface model when the position offset of the virtual character occurs; and based on the sampling offset and the reverse offset, respectively rendering the close-shot water surface model and the distant-shot water surface model. The method is suitable for large-area water surface rendering.

Description

technical field [0001] The present invention relates to the field of information technology, in particular to a water surface rendering method, device, storage medium and computer equipment. Background technique [0002] There is usually a water surface in the game scene, and the rendering effect of the water surface directly affects the game player's experience of the game. [0003] Currently, in the process of rendering water surfaces, water ripples are usually simulated by vertex perturbation or normal perturbation. However, for a large area of ​​water surface, vertex perturbation requires the entire water body to be modeled with fine triangles, which will lead to excessive memory consumption and low rendering efficiency of the water surface. The ripple effect on the water surface under the viewing angle is poor or even impossible to realize the water ripple, so the rendering effect cannot be guaranteed. Contents of the invention [0004] The present invention provide...

Claims

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Application Information

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IPC IPC(8): G06T13/60G06T15/00
Inventor 祝锐
Owner ARC GAMES CO LTD