Water surface rendering method and device, storage medium and computer equipment
A model and vertex technology, applied in the information field, can solve the problems of poor ripple effect, unable to guarantee rendering effect, low efficiency, etc., to increase performance overhead, improve rendering efficiency, and reduce memory pressure.
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[0080] Hereinafter, the present invention will be described in detail with reference to the drawings and examples. It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other.
[0081] Currently, for a large area of water surface, vertex perturbation requires the entire water body to be modeled with fine triangles, which will lead to excessive memory consumption and low rendering efficiency of the water surface, and simple normal perturbation, when the character looks at the water surface at a close distance The water body was found to have no ripples, so the rendering is not guaranteed.
[0082] In order to solve the above problems, an embodiment of the present invention provides a water surface rendering method, such as figure 1 As shown, the method includes:
[0083] 101. Determine the frame-to-frame position offset of the virtual character located in the target virtu...
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