Method and apparatus for generating images
A technology for a generating device and a generating method, which is applied in the field of recording media, entertainment systems, image generating methods, recording media, and image generating devices for displaying point sequences on a screen, and can solve the problems of large number of calculations, large perspective conversion, and Burden and other issues
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no. 1 example
[0097] Now, let us assume that any sequence of points distributed in three-dimensional space is a sequence of points uniformly distributed in a sphere.
[0098] Figure 7 The result is described for an arbitrary sequence of points existing in three-dimensional space projected on a two-dimensional screen in the viewing direction (ie, the Z-axis direction).
[0099] In the case of projecting a point sequence on a two-dimensional space screen, the entire distribution of the projected point sequence is within a circle, and the distribution is denser (dimmer) at the central position. It becomes gradually sparser in the radiation direction, and becomes sparsest (brightest) near the periphery.
[0100] Now, if the probability density function in the spherical three-dimensional space where the point sequence exists uniformly is f(X, Y, Z), then the occurrence probability of the point sequence can be expressed by the following formula:
[0101] 0≤f(X, Y, Z)≤1...(4)
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no. 2 example
[0116] If f(X, Y, Z) is provided, the integral formula of formula (11) can be solved numerically. However, in the constant case it can be solved in an even simpler way using approximations.
[0117] Let us assume that the sequence of points is uniformly distributed within a sphere in three-dimensional space. In this case, the point sequence probability density f(X, Y, Z) in the three-dimensional space can be represented by a constant A.
[0118] f(X, Y, Z)=f(x·Z / h, yZ / h, Z)=A...(12)
[0119] Substituting equation (12) into equation (11) yields the following equation: g ( x , y ) = ∫ 0 x A · ( Z / h ) 2 dZ · · · ( 13 )...
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