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Gaming machine

a technology of a gaming machine and a trigger, which is applied in the field of gaming machines, can solve the problems of player frustration or disinterest, difficulty in triggering the feature game, and many attempts by players,

Inactive Publication Date: 2007-07-19
AINSWORTH GAME TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0032] More preferably, when a player triggers the jackpot feature game, player interaction may be required to win

Problems solved by technology

One disadvantage associated with gaming machines which have feature games is that triggering the feature game may require many attempts.
Consequently, a player may expend a significant amount of time and money before triggering the feature game.
Furthermore, if a player cannot trigger the feature in a reasonable amount of time this may result in the player becoming frustrated or disinterested.

Method used

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Examples

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Embodiment Construction

[0038] Referring to FIG. 1, the gaming machine 1 has a video display screen 2 and control console 3. The control console 3 includes coin slot 5 for inserting coins or tokens, a bank note slot 19, and a coin collection tray 6 for redeeming any winnings or unused coins or tokens. The console 3 also includes control buttons 4 for the player to select the number of paylines on which to bet, and, the number of credits they wish to bet on each payline.

[0039] The base game is a standard set of five reels, which present a five-column three-row array 7 of randomly selected symbols. The array 7 has seven paylines, 1-1 to 7-7 on which the player can place a bet. The payline icons 8 are placed on either side of the array 7 to more clearly indicate the configuration of each payline. However, many variations of arrays and paylines may also be used.

[0040] Any paylines carrying a bet and showing one of the predetermined winning combinations of symbols is a winning payline and credits are added to...

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PUM

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Abstract

A gaming machine (1) including a base game of chance having random outcomes which include predetermined winning outcomes. The machine is adapted to pay winnings upon the occurrence of any of the winning outcomes. The machine is also adapted to allocate feature qualifying attributes such that accumulation of one ore more predetermined feature qualifying attributes opens a window of opportunity allowing a player to trigger a feature game at any time of their choosing whilst the window of opportunity is open. The window of opportunity remains open until the player no longer holds the one or more predetermined feature qualifying attributes.

Description

FIELD OF THE INVENTION [0001] The present invention relates to gaming machines. The invention has been developed primarily in relation to computerised gaming machines and will be described herein with reference to that application. However, it should be understood that the invention is not limited to that particular field of use and may be suitable for other applications, such as gaming facilitated by the internet. BACKGROUND OF THE INVENTION [0002] Any discussion of the prior art throughout the specification should in no way be considered as an admission that such prior art is widely known or forms part of common general knowledge in the field. [0003] Gaming machines have long been known and are now one of the most common forms of gambling. Usually gaming machines simulate a well-known game of chance. One of the oldest and best known forms of gaming machine is the rotating reel type “poker machine”. In light of its popularity, the present invention will be described with reference ...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F13/00G07F17/34
CPCG07F17/3267G07F17/34G07F17/3293
Inventor MEYER, JASON
Owner AINSWORTH GAME TECH
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