Hunting Game Having Human And Electromechanical Players
Patent Information
- Authority / Receiving Office
- US · United States
- Current Assignee / Owner
- Publication Date
- 2008-08-14
- Estimated Expiration
- Not applicable · inactive patent
Smart Images

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Abstract
Description
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. Provisional Application No. 60 / 621,908 filed Oct. 25, 2004 and U.S. Provisional Application No. 60 / 640,556, filed Dec. 30, 2004, both of which are hereby incorporated by reference.TECHNICAL FIELD
[0002] The present invention relates to hunting sport games; more particularly, to non-virtual hunting sport games wherein a human player physically participates; and most particularly, to a hunting sport game wherein at least one human player is physically pitted against or allied with at least one electromechanical player.BACKGROUND OF THE INVENTION
[0003] So-called “paintballs” are integral elements of a well known mock hunting sport wherein players attempt to deliver paintballs into rupturing contact with other players. See, for example, U.S. Pat. Nos. 5,001,880; 5,018,450; 5,393,054; 5,353,712; 5,448,951; 5,640,945; 5,762,058; 5,823,173; 5,936,190; 6,082,439; 6,145,441; 6,230,630; 6,375,981; 6,530,962;...
Examples
Embodiment Construction
[0041]Referring to FIG. 1, within an arena or playing area having a boundary 22 a first human player 1 with a paintball gun 2 for firing paintballs 29 at a target / scoring unit 20 has as one of his or her objectives to capture a flag 25 in a storage unit 27 and take the flag to the storage unit 26 of the first human player 1 which is the home position of the first human player 1. The signals 28 allow the command and control unit 9 to monitor the status of multiple storage units 27 and for the presence of flags 25. The first human player 1 is matched against an automated or electromechanical player having several components including an automated player control unit 12 that is connected by a wire 19 to a command and control unit 9 that is in charge of the overall arena control including the control of multiple display units 24 providing information, video, data, time, and game statistics to support a scenario game to the first human player 1 and to spectators. Also connected to the co...