Hunting Game Having Human And Electromechanical Players
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[0041]Referring to FIG. 1, within an arena or playing area having a boundary 22 a first human player 1 with a paintball gun 2 for firing paintballs 29 at a target / scoring unit 20 has as one of his or her objectives to capture a flag 25 in a storage unit 27 and take the flag to the storage unit 26 of the first human player 1 which is the home position of the first human player 1. The signals 28 allow the command and control unit 9 to monitor the status of multiple storage units 27 and for the presence of flags 25. The first human player 1 is matched against an automated or electromechanical player having several components including an automated player control unit 12 that is connected by a wire 19 to a command and control unit 9 that is in charge of the overall arena control including the control of multiple display units 24 providing information, video, data, time, and game statistics to support a scenario game to the first human player 1 and to spectators. Also connected to the co...
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