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Hunting Game Having Human And Electromechanical Players

Inactive Publication Date: 2008-08-14
HENSEL EDWARD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0017]A significant advantage of an arena hunting sport game in accordance with the invention is that a single human player may play as an individual at any time without requiring additional human players as either teammates or opponents.

Problems solved by technology

A limitation of all such prior art real games is that more than one player is required in order to have a game.
Further, play is commonly organized into regular leagues of teams, similar to softball or bowling leagues, making it difficult for an individual to participate with a team on the spur of the moment or when visiting a different city, for example.
The opponents may take fantastic shapes and powers, and players may perform fantastic or cruel acts, limited only by the imaginations of the game's designer.
A limitation of virtual hunting sport games is that no physical prowess is required, and consequently such games give no advantage to persons skilled in the arts of stealth, agility, reconnaissance, speed, and physical quickness.
Virtual games offer no meaningful level of physical involvement and provide no healthful exercise or conditioning to the player.

Method used

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  • Hunting Game Having Human And Electromechanical Players
  • Hunting Game Having Human And Electromechanical Players
  • Hunting Game Having Human And Electromechanical Players

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0041]Referring to FIG. 1, within an arena or playing area having a boundary 22 a first human player 1 with a paintball gun 2 for firing paintballs 29 at a target / scoring unit 20 has as one of his or her objectives to capture a flag 25 in a storage unit 27 and take the flag to the storage unit 26 of the first human player 1 which is the home position of the first human player 1. The signals 28 allow the command and control unit 9 to monitor the status of multiple storage units 27 and for the presence of flags 25. The first human player 1 is matched against an automated or electromechanical player having several components including an automated player control unit 12 that is connected by a wire 19 to a command and control unit 9 that is in charge of the overall arena control including the control of multiple display units 24 providing information, video, data, time, and game statistics to support a scenario game to the first human player 1 and to spectators. Also connected to the co...

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Abstract

A hunting sport game is played in an interactive arena. The game is played by two or more sides of any size, one side having at least one human player in the arena, and the other side(s) having at least one electromechanical player. The players are provided with projection shooting weapons with which to attack opponents, which may include paintball discharging means, laser targeting means, low-voltage taser means, combinations thereof, and the like. Players, both human and electromechanical, that have been struck by a shot from an opponent's weapon are made known to the human players and are immediately disqualified from further participation in the game for at least a predetermined time.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This application claims the benefit of U.S. Provisional Application No. 60 / 621,908 filed Oct. 25, 2004 and U.S. Provisional Application No. 60 / 640,556, filed Dec. 30, 2004, both of which are hereby incorporated by reference.TECHNICAL FIELD[0002]The present invention relates to hunting sport games; more particularly, to non-virtual hunting sport games wherein a human player physically participates; and most particularly, to a hunting sport game wherein at least one human player is physically pitted against or allied with at least one electromechanical player.BACKGROUND OF THE INVENTION[0003]So-called “paintballs” are integral elements of a well known mock hunting sport wherein players attempt to deliver paintballs into rupturing contact with other players. See, for example, U.S. Pat. Nos. 5,001,880; 5,018,450; 5,393,054; 5,353,712; 5,448,951; 5,640,945; 5,762,058; 5,823,173; 5,936,190; 6,082,439; 6,145,441; 6,230,630; 6,375,981; 6,530,962;...

Claims

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Application Information

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IPC IPC(8): A63F9/02
CPCA63B24/0021A63B63/00A63B67/00A63B71/0605F41A33/02A63B2024/0037A63B2225/20A63B2225/50F41A33/00A63B71/0669
Inventor HENSEL, EDWARD
Owner HENSEL EDWARD
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