Hunting Game Having Human And Electromechanical Players

US20080194337A1Inactive Publication Date: 2008-08-14HENSEL EDWARD
18 Cites 32 Cited by

Patent Information

Authority / Receiving Office
US · United States
Current Assignee / Owner
Publication Date
2008-08-14
Estimated Expiration
Not applicable · inactive patent

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Abstract

A hunting sport game is played in an interactive arena. The game is played by two or more sides of any size, one side having at least one human player in the arena, and the other side(s) having at least one electromechanical player. The players are provided with projection shooting weapons with which to attack opponents, which may include paintball discharging means, laser targeting means, low-voltage taser means, combinations thereof, and the like. Players, both human and electromechanical, that have been struck by a shot from an opponent's weapon are made known to the human players and are immediately disqualified from further participation in the game for at least a predetermined time.
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Description

CROSS REFERENCE TO RELATED APPLICATIONS

[0001] This application claims the benefit of U.S. Provisional Application No. 60 / 621,908 filed Oct. 25, 2004 and U.S. Provisional Application No. 60 / 640,556, filed Dec. 30, 2004, both of which are hereby incorporated by reference.TECHNICAL FIELD

[0002] The present invention relates to hunting sport games; more particularly, to non-virtual hunting sport games wherein a human player physically participates; and most particularly, to a hunting sport game wherein at least one human player is physically pitted against or allied with at least one electromechanical player.BACKGROUND OF THE INVENTION

[0003] So-called “paintballs” are integral elements of a well known mock hunting sport wherein players attempt to deliver paintballs into rupturing contact with other players. See, for example, U.S. Pat. Nos. 5,001,880; 5,018,450; 5,393,054; 5,353,712; 5,448,951; 5,640,945; 5,762,058; 5,823,173; 5,936,190; 6,082,439; 6,145,441; 6,230,630; 6,375,981; 6,530,962;...

Examples

Embodiment Construction

[0041]Referring to FIG. 1, within an arena or playing area having a boundary 22 a first human player 1 with a paintball gun 2 for firing paintballs 29 at a target / scoring unit 20 has as one of his or her objectives to capture a flag 25 in a storage unit 27 and take the flag to the storage unit 26 of the first human player 1 which is the home position of the first human player 1. The signals 28 allow the command and control unit 9 to monitor the status of multiple storage units 27 and for the presence of flags 25. The first human player 1 is matched against an automated or electromechanical player having several components including an automated player control unit 12 that is connected by a wire 19 to a command and control unit 9 that is in charge of the overall arena control including the control of multiple display units 24 providing information, video, data, time, and game statistics to support a scenario game to the first human player 1 and to spectators. Also connected to the co...