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Gaming system including a player ranking function

a player ranking and game technology, applied in the field of game systems, can solve problems such as the inability of the machine to provide itsel

Inactive Publication Date: 2008-09-04
ARISTOCRAT TECH AUSTRALIA PTY LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention is a gaming system that includes a monitor and computer memory. The monitor receives data related to game play on a gaming machine and compares it to a benchmark. If the data indicates that the benchmark has been exceeded, the monitor records this information and associates it with the player's identity. The system may also provide a feature to the player, such as fanfare or advertisement, and allow the player to challenge another player in a tournament. The system may also rank players based on their performance and provide them with advantages, such as more credits or access to special events. The invention allows for the creation of a personalized gaming experience for each player.

Problems solved by technology

Accordingly the gaming machine itself would not provide any feeling that the player was part of a group or community, which left individual players to interact with other people if they wanted any level of interaction with other players.

Method used

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  • Gaming system including a player ranking function
  • Gaming system including a player ranking function
  • Gaming system including a player ranking function

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Embodiment Construction

[0055]Throughout the following description and in the accompanying drawings like reference numerals refer to like components unless specifically stated otherwise.

[0056]Referring to FIG. 1 of the accompanying drawings, a gaming system suitable for implementing certain embodiments of the present invention is generally referenced by arrow 100. The gaming system 100 comprises a number of gaming machines 1, which in this example are arranged in three banks of gaming machines 2, with each bank of gaming machines 2 having two gaming machines 1. The gaming machines 1 used in the gaming system 100 of the present invention may be all the gaming machines in a casino, all the gaming machines across multiple casinos, or may be a selection of gaming machines from a casino or group of casinos.

[0057]Each gaming machine 1 is in data communication with a controller 3 through a communication channel 4, which may be a fixed wire or wireless communication channel. In FIG. 1 only three communication chan...

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Abstract

A gaming system comprising at least one gaming machine providing a wagering game; readable and writable computer memory; a monitor in electronic communication with the at least one gaming machine and the computer memory; a user interface through which a player can input identity information; wherein the monitor receives data relating to game play on said at least one gaming machine and compares the received data to at least one benchmark, wherein if the received data indicates that the at least one benchmark has been exceeded, then the monitor records in the computer memory data indicating that the benchmark has been exceeded and associates this with the identity information, and wherein the gaming system makes a feature available to a player who has been recorded in the computer memory as having exceeded the benchmark.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This application claims priority to Australian Patent Application No. AU2006904911, having an international filing date of Sep. 6, 2006, entitled “Gaming System Including a Player Ranking Function”, which is hereby incorporated by reference herein in its entirety.FIELD OF THE INVENTION[0002]The present invention generally relates to a gaming systems, methods and apparatuses. A particular embodiment of the invention relates to gaming systems offering a tournament feature game.BACKGROUND OF THE INVENTION[0003]Casinos include a large number of gaming machines, each playable by a patron of the casino. Originally gaming machines were playable entirely independently of each other. Accordingly the gaming machine itself would not provide any feeling that the player was part of a group or community, which left individual players to interact with other people if they wanted any level of interaction with other players.[0004]In existing systems a sen...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32G07F17/3239G07F17/34G07F17/3276G07F17/3262
Inventor LYONS, MARTIN STEPHENLEE, ANDREW ANTHONYCRAM, MARCPHILLIPSMCNEE, MICHAEL THOMAS
Owner ARISTOCRAT TECH AUSTRALIA PTY LTD