Selective sound source listening in conjunction with computer interactive processing
A selective, computer technology, applied in the field of selective sound source monitoring and game systems, which can solve the problem that the way users interact with the game has not changed greatly.
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[0019] The present invention discloses methods and apparatus that facilitate identifying specific sound sources and filtering out unwanted sound sources when sound is used as a tool for interacting with computer programs.
[0020] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention. It will be apparent, however, to one skilled in the art, that the present invention may be practiced without some or all of these specific details. In other instances, well known process steps have not been described in detail in order not to obscure the present invention.
[0021] In accordance with one embodiment of the present invention, FIG. 1 illustrates a gaming environment 100 in which a video game program may execute to interact with one or more users. As shown, the player 102 appears in front of a monitor 108 including a display 110 . The monitor 108 is interconnected with a computing system 104 . Th...
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