Selective sound source listening in conjunction with computer interactive processing

A selective, computer technology, applied in the field of selective sound source monitoring and game systems, which can solve the problem that the way users interact with the game has not changed greatly.

Active Publication Date: 2008-02-27
SONY COMPUTER ENTERTAINMENT INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

But in fact, the way users interact with games hasn't changed much in recent years

Method used

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  • Selective sound source listening in conjunction with computer interactive processing
  • Selective sound source listening in conjunction with computer interactive processing
  • Selective sound source listening in conjunction with computer interactive processing

Examples

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Embodiment Construction

[0019] The present invention discloses methods and apparatus that facilitate identifying specific sound sources and filtering out unwanted sound sources when sound is used as a tool for interacting with computer programs.

[0020] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention. It will be apparent, however, to one skilled in the art, that the present invention may be practiced without some or all of these specific details. In other instances, well known process steps have not been described in detail in order not to obscure the present invention.

[0021] In accordance with one embodiment of the present invention, FIG. 1 illustrates a gaming environment 100 in which a video game program may execute to interact with one or more users. As shown, the player 102 appears in front of a monitor 108 including a display 110 . The monitor 108 is interconnected with a computing system 104 . Th...

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Abstract

A method and apparatus for capturing image and sound during interactivity with a computer program is provided. The apparatus includes an image capture unit that is configured to capture one or more image frames. Also provided is a sound capture unit. The sound capture unit is configured to identify one or more sound sources. The sound capture unit generates data capable of being analyzed to determine a zone of focus at which to process sound to the substantial exclusion of sounds outside of the zone of focus. In this manner, sound that is captured and processed for the zone of focus is used for interactivity with the computer program.

Description

Background technique [0001] In recent years, many changes have been seen in the video game industry. As computing power has increased, video game developers have also created game software that can take advantage of the increase in computing power. To this end, video game developers have developed games that incorporate complex calculations and mathematical operations to produce a very realistic gaming experience. [0002] Some exemplary gaming platforms, such as Sony Playstation or Sony Playstation 2 (PS2), are marketed as gaming consoles. As is well known, game consoles are designed to interface with a monitor (usually a television) and enable user interaction through hand-held controllers. Game consoles are designed with specialized processing hardware, including a central processing unit, a graphics synthesizer for intensive graphics operations, a vector unit for geometric transformations, and other associated hardware, firmware, and software. The game console is further...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/02
CPCA63F2300/1093H04R29/00A63F2300/1081A63F2300/6072A63F13/00A63F13/213A63F13/54
Inventor R·L·马克斯毛夏东
Owner SONY COMPUTER ENTERTAINMENT INC
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