Method and system of implementing online broadcast in network game
An online game and game technology, applied in the field of online games to meet user needs and enrich online game experience
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Embodiment 1
[0053] There is only one online broadcast server on the network side, and the audio program is played online through the Internet; the specific content of the audio program can be game commentary, information release, etc., and the present invention does not limit the specific content of the audio program.
[0054] When the user wishes to listen to online broadcast audio programs through the game client, the specific implementation steps are as follows: figure 1 shown, including:
[0055] Step S101, the game client logs in to the game server on the network side; the game interface is displayed in the local window, and the user plays the network game.
[0056] In order to facilitate the user to start or stop listening to the online radio audio program at any time during the game, a play button / logo and a stop button / logo are added on the game interface in advance. The specific button / logo can be set at any position on the screen; or a simulated broadcast scene can be set on t...
Embodiment 2
[0063] Set up multiple online broadcast servers on the network side, and each online broadcast server plays a different set of audio programs; at the same time, set up a broadcast service server on the network side to manage the list of online broadcast servers and the program list information of different online broadcast servers .
[0064] In order to facilitate users to start or stop listening to online radio audio programs at any time during the game, a play button / logo and a stop button / logo are added to the game interface in advance; since there are multiple online radio servers on the network side, in order to facilitate users to choose to listen to one of them A program played by an online broadcast server, and a broadcast selection button / logo is also set on the game interface. The specific button / logo can be set at any position on the screen; or a simulated broadcast scene can be set on the game interface, and the play button / logo, stop button / logo and broadcast sele...
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