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Racing game and method

A technology of speed and angle, applied in the field of speed competition games, can solve problems such as boredom and achieve the effect of avoiding predictability

Inactive Publication Date: 2008-05-21
GTECH RHODE ISLAND CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For many customers this can become boring

Method used

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  • Racing game and method
  • Racing game and method
  • Racing game and method

Examples

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Embodiment Construction

[0017] As shown in FIG. 1 , the present invention provides a system 10 comprising a game engine 12 , a rendering engine 14 , a betting engine 16 and a database 18 . System 10 includes a remote or local host computer having software processes stored therein or accessible on a network for executing programs associated with engines 12 , 14 and 16 . Also as shown in FIG. 1 , the system 10 may include one or more gaming position terminals or computers 22A, 22B and may be accessed by the one or more gaming position terminals or computers 22A, 22B via the local or wide area network 20, such as the Internet, for example. Access such that the generated race animation can be displayed to viewers 26 at different locations 24 at the same time. In one embodiment of the invention, terminals 22A and 22B act as routers that route game information to the appropriate displays. For example, the present invention contemplates that game engine 12 may generate a horse racing animation for a partic...

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PUM

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Abstract

Draw-type racing animation games are provided according to the present invention by selecting a random outcome to a race and working backwards to the starting point of a race, while randomly selecting events for each racing entity at each backwards step, as well as randomly selecting camera views of the race. Each random event and camera view is stored so that, when the race has been completely run in reverse, the system of the present invention can then render and display the race in forward direction so as to display a unique race every time.

Description

technical field [0001] The present invention relates to racing games, and more particularly to a racing game system and method wherein one or more players can experience a vivid video racing simulation at different locations and wherein there are no two racing games Are the same. Background technique [0002] Video games provide social entertainment in, for example, arcades, restaurants, and bars. Casino-type games, such as video poker and draw-type video games, are types of video games in which there is a finishing order or draw that has become increasingly popular. Through improvements in animation, game processing and networking, it is now possible to watch, for example, an animated speed race in several locations, such as racing cars, horses and dogs, while betting on an animated speed race. [0003] Existing and current systems that provide such races typically create a series of animated races with multiple outcomes, wherein the series is stored in an animated race l...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F9/24A63F13/00G06F17/00G06F19/00
CPCA63F13/10A63F2300/63A63F2300/6661A63F2300/8017A63F2300/634G07F17/32A63F13/45A63F13/803A63F13/525A63F13/497
Inventor 斯蒂芬·卡尼阿扎·皮彻尼克
Owner GTECH RHODE ISLAND CORP