Method for simplifying large-scale virtual dynamic group
A dynamic scene and large-scale technology, applied in the field of virtual reality, can solve the problems of point sampling model drawing speed and unsatisfactory realization effect, so as to speed up the time of preprocessing and drawing, improve rendering speed and rendering effect, and reduce information The effect of storage
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[0031] Below in conjunction with accompanying drawing and embodiment the preferred embodiment of the present invention is further described:
[0032] figure 1 Shown flow chart has provided the concrete process of whole implementation of the present invention:
[0033] Step 1, the input of the traditional grid model, in this embodiment, the model of the .X file is selected as the input.
[0034] Step 2, calculate the original bounding box of the model, calculate the vertex coordinates of the lower left corner and the vertex coordinates of the upper right corner of the bounding box of the model by using the function of obtaining the bounding box of the model, calculate the side lengths of the bounding boxes in the three directions of XYZ respectively, and select three The maximum value of the side lengths is used as the side length of the new cube bounding box, and a new bounding box is established.
[0035] Step 3, divide the fixed grid according to the fixed ratio value of t...
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