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Digital multimedia sharing in virtual worlds

A technology of virtual world and multimedia, applied in the field of virtual environment

Inactive Publication Date: 2010-09-15
EASTMAN KODAK CO
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The method should also allow the user to limit the access of those who may be allowed into the virtual viewing environment

Method used

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  • Digital multimedia sharing in virtual worlds
  • Digital multimedia sharing in virtual worlds
  • Digital multimedia sharing in virtual worlds

Examples

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Embodiment Construction

[0056] The key components of the method are described in detail below using examples of preferred embodiments. It is to be understood that other embodiments may be utilized and modifications may be made without departing from the scope of the present invention.

[0057] For the purposes of this invention, a virtual world is a navigable, computer vision-simulated digitally immersive virtual environment designed to enable its users to exist virtually and interact with other users through virtual characters (described below) ). Typically, these virtual worlds are accessed by users through computers on a communications network, such as the Internet. The virtual world may be rendered by computer, or may be generated from photographic or video content by a combination of these methods or other means. Typically, the virtual environment is represented in the form of a two-dimensional or three-dimensional space. Users control their own avatar actions by using their computers or othe...

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Abstract

A method for producing and presenting a virtual immersive multimedia presentation in a virtual world environment. The method includes obtaining access to a plurality of digital multimedia, obtaining access to a virtual world environment capable of displaying digital multimedia. Based on a designated criteria automatically selecting one or more of the following: a subset of the digital multimedia from the plurality of digital multimedia, an immersive virtual environment from the plurality of prefabricated environments, and an avatar configuration from the plurality of avatar configurations for creating the digital multimedia presentation for display in the virtual world environment.

Description

technical field [0001] The present invention relates to virtual environments for reliving memories by interacting with digital multimedia, and more particularly to a method for automatically creating these virtual environments, multimedia presentations, and sharing these multimedia presentations. Background technique [0002] The human need to keep memories of friends and family was as important before 1850 as it is today. In pre-industrial times, memory preservation was achieved by artists who painted silhouettes and painted portraits, generally speaking at most roughly like those they intended to immortalize. After 1850, silhouettes and portraits were quickly replaced by analog film photography, because photographs went well beyond likeness to produce images representing the actual appearance of subjects, were cheaper to produce, and could be captured by the general public rather than Limited to a small number of itinerant artists. Clearly, history has shown that, for th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/30
CPCG06F17/30041G06F3/011G06F16/487
Inventor D·E·奥尔森J·V·奈尔逊T·L·尼科尔斯A·C·布罗斯
Owner EASTMAN KODAK CO