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Multi-view pixel lighting simulation method for stereoscopic display
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A technology of stereoscopic display and simulation method, applied in stereoscopic systems, optics, instruments, etc., can solve the problem of ignoring depth information such as far and near positions, and achieve good stereoscopic display effects
Active Publication Date: 2015-10-28
中航华东光电有限公司
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The traditional image is only a carrier of two-dimensional information, and its performance ignores the depth information such as the far and near position of the object.
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[0049](5) Set the width of the cylinder in "lens Width". The recommended setting for two viewpoints is 0.1959, the recommended setting for four viewpoints is 0.3918, and the recommended setting for eight viewpoints is 0.7836;
[0050] (6) Set the refractive index of the cylinder surface in "refraction", the default parameter is 1.5;
[0051] (7) Set the number of cylinder lenses in "lens amount", the default parameter is 1000;
[0052] (8) Select the number of viewpoints in "select views", you can choose two viewpoints, four viewpoints, eight viewpoints;
[0053] (9) Select the pixel color to be displayed in "choose color", and check the option boxes in front of the corresponding colors respectively. There are two optional colors under two ...
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Abstract
The invention relates to a multi-viewpoint pixel light emitting simulation method for a three-dimensional display. The pixel light emitting effect in the three-dimensional display in the real world is simulated by the method. The three-dimensional displays of concave-cylinder and raster principles are respectively simulated. Intuitionistic image simulation respectively aiming at pixel light emitting conditions under two viewpoints, four viewpoints and eight viewpoints are made in the simulation process. The user can select types of the display components and viewpoints according to demand, and further adjusts parameters of the components and attribute of the pixels according to the actual specification to obtain the simulated actual effect. After the light emitting simulated image is displayed, the user further can measure and quantize the experiment result and performs data analysis on the pixel light emitting conditions in detail. Development of the method is based on research ground of optical principle of the three-dimensional display in combination of optimization of user experience, so that the simulation process is rapid in calculation speed and refine and accurate in picture effect. The method is well applied to the research and development of the three-dimensional display.
Description
technical field [0001] 本发明涉及一种多视点对不同的立体显示器的像素发光进行仿真的方法,分别针对从柱镜和光栅类型的立体显示器,从两视点,四视点,和八视点分别进行了模拟。 Background technique [0002] 视觉信息是人类感知外部客观世界的最主要信息来源。传统图像只是一种二维信息的载体,其表现忽略了物体的远近位置等深度信息。随着科学技术的飞速发展,传统图像已经越来越不能满足众多领域对“深度层次”的要求,因此包含三维信息的立体显示技术得到了人们的极大关注。20世纪90年代,人们将目光投向无需借助辅助视具就能观看到立体显示效果的自由立体显示技术,并在世界范围内掀起了新一轮立体显示技术研究热潮。所谓立体显示技术,就是指观众无需借助任何辅助设备(如偏光眼镜,头盔显示器等),就可以在较大角度内的多个位置用裸眼自由清晰的观看到屏幕上的立体图像。 [0003] 本方法所研究的立体显示器使用的是基于柱镜光栅的自由立体显示技术。其原理是利用柱透镜单元的折射作用,引导光线进入特定的观察区,产生对应左右眼的立体图像对,并最终在大脑的融合下产生立体视觉。由于柱镜光栅是透射式的,因此利用这种技术生产的LCD自由立体显示器的最大优点是不遮挡画面,不影响显示亮度,立体显示效果比较好。 [0004] 立体显示器作为一种新型的显示设备,使人机交互更加直观,给观众带来了传统显示器所不能比拟的高度临场感,身临其境的逼真感觉和无与伦比的立体视觉享受。随着微电子技术,光学技术和液晶显示技术的发展。立体显示器将不断进步及实用化,并在生产,生活各领域发挥独特而重要的作用。 Contents of the invention [0005] 本发明的目的在于提供一种在多种视点条件下对立体显示器的像素发光进行模拟的方法,以便对立体显示器的立体效果做光学上的分析与参考。 [0006] Technical scheme of the present invention is as follows: [0007] 一种立体显示器多视点像素发光仿真方法,其特征在于,具体包括以下步骤: [0008] (1)选择要仿真的立体显示器类型,可以选择柱镜,或者光栅。 [0009] (2)如果上一步选择了柱镜,自动打开柱镜参数面板...
Claims
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