Two-dimension animation automatic generating method based on skeleton motion database

A two-dimensional animation and automatic generation technology, applied in animation production, image data processing, instruments, etc., can solve problems such as inability to save bones, waste of bone animation principles, and inability to play the role of bones well, so as to improve efficiency and quality Effect

Active Publication Date: 2013-04-24
JIANGSU RUYITOON ANIMATION INDUSTRY CO LTD
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AI Technical Summary

Problems solved by technology

[0003] However, the defects of the skeletal animation technical scheme in the current two-dimensional animation production process mainly lie in the following points: 1. The role of the skeleton as the driver of the modeling movement cannot be brought into full play, and because it is used as an adjustment tool, it cannot Saving the adjustment process of the bones will not be able to guide and refer to the modeling actions of the bones, which is a waste of the use of the principles of skeletal animation
2. The existing technical solutions cannot well reflect the roles of personnel at different levels in the animation production process, so it is impossible to achieve the best work combination and obtain the greatest benefits
3. In the current skeletal animation technology scheme, after the drawing of the modeling graphics is completed, the attachment relationship between the two is realized by manually drawing the bones. It is only an additional adjustment tool based on hand-painting, which basically belongs to traditional hand-painting. In the category of animation, the automatic generation of motion process animation cannot be realized, and it cannot meet the actual needs of intelligence and automation in the current computer two-dimensional animation production process, nor does it meet the current industrial requirements for high-efficiency and high-quality two-dimensional animation production. The future development of animation is unfavorable

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  • Two-dimension animation automatic generating method based on skeleton motion database
  • Two-dimension animation automatic generating method based on skeleton motion database
  • Two-dimension animation automatic generating method based on skeleton motion database

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Embodiment Construction

[0030] The preferred embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings, so that the advantages and features of the present invention can be more easily understood by those skilled in the art, so as to define the protection scope of the present invention more clearly.

[0031] see figure 1 , figure 1 It is a schematic flow diagram of a preferred embodiment of the method for automatically generating two-dimensional animation based on the skeletal action library of the present invention; figure 2 It is a schematic diagram of the tree-like hierarchical relationship of bones in the present invention.

[0032] The invention provides a method for automatically generating two-dimensional animation based on a skeletal action library, the steps of which include:

[0033] Create bones and bone actions and save them in the bone action library; draw animation shapes, draw modeling graphics according to the appearance req...

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Abstract

The invention discloses a two-dimension animation automatic generating method based on a skeleton motion database. The two-dimension animation automatic generating method comprises the steps of establishing a skeleton and a skeleton motion, storing the skeleton and the skeleton motion into the skeleton motion database, drawing an animation modeling, drawing a modeling graph according to an appearance requirement of the modeling, binding the skeleton motion with the modeling graph, calling the skeleton motion from the skeleton motion database, binding the skeleton motion with the modeling graph, mapping the skeleton motion to the modeling graph, interpolating an animation, interpolating a skeleton motion frame according to an animation requirement, and obtaining an animation sequence. According to the two-dimension animation automatic generating method based on the skeleton motion database, efficiency and quality of two-dimension animation production are improved, and production cost is effectively saved.

Description

technical field [0001] The invention relates to a method for generating animation, in particular to a method for automatically generating two-dimensional animation based on a skeleton action library. Background technique [0002] Different from traditional vertex animation, skeletal animation is a computer 3D animation that drives the movement of 3D vertex mesh models through moving "skeletons". It takes the skeleton as the research object, extracts the data of the individual's bone motion characteristics and the uniqueness of its motion, uses the skeleton to drive the muscles, and determines the motion trend of the simulated individual. [0003] However, the defects of the skeletal animation technical scheme in the current two-dimensional animation production process mainly lie in the following points: 1. The role of the skeleton as the driver of the modeling movement cannot be brought into full play, and because it is used as an adjustment tool, it cannot Saving the adju...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/80
Inventor 张宝印郭连惠张韶华
Owner JIANGSU RUYITOON ANIMATION INDUSTRY CO LTD
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