Three-dimensional model interactive method based on dynamitic depth hierarchy structure
A 3D model and depth-level technology, applied in image data processing, instruments, etc., can solve problems such as loss of depth-level structure information, achieve the effect of enhancing user experience and reducing the difficulty of rotating objects
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[0055] The present invention will be further described below in conjunction with the accompanying drawings and embodiments.
[0056] In this example, a computer equipped with graphics hardware that supports GPU fragment processing is used. The graphics card on the computer uses a graphics card numbered 9500 and above from ATI, or a graphics card numbered 5600 and above from Nvidia. OpenGL3.2 or above must be installed on the computer.
[0057] A 3D model interaction method based on a dynamic depth hierarchy, comprising the following steps:
[0058] Step 1: Interaction with consistent depth level under perspective change: rebuild the depth hierarchy after perspective change, and find the level where the current edit point is located according to the depth information, and maintain the editability of the current edit point, that is, find the edit point;
[0059] The viewing angle refers to the angle at which the user observes the three-dimensional model;
[0060] Step 2: Track...
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