A Fast Algorithm Applicable to Large Size Infrared Touch Screen
An infrared touch screen, fast algorithm technology, applied in the input/output process of calculation, data processing, instruments, etc., can solve the problems of inaccurate coordinate calculation and slow calculation speed of large-size infrared touch screen.
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[0016] Such as figure 1 shown. When touch point A exists on the touch screen, use figure 1 Take the 8 blocked rays as an example, where rays 1 and 5 are in the same direction, rays 3 and 4 are in the same direction, rays 6 and 7 are in the same direction, rays 2 and 8 are in the same direction, any two different directions For rays such as 1 and 3, the equation of the rays can be obtained through the position and angle of the rays, and then the intersection point of rays 1 and 3 can be obtained, and then the coordinates of the intersection point can be converted into the coordinates of the pixel point, or the corresponding points can be directly obtained by looking up the table of rays 1 and 3 The pixel coordinates of . In the same way, the coordinate values of all blocked pixels are obtained according to the intersecting rays in different directions, and the flag bits of the corresponding pixels are added by 1 and accumulated.
[0017] In order to improve the calculation...
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