Region-partitioning 3D video mapping method
A mapping method and sub-regional technology, applied in the field of 3D video synthesis, can solve problems such as large amount of calculation and large amount of data in multi-viewpoint method
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[0088] A preliminary test experiment has been done on the regional 3D video mapping scheme proposed by the present invention. Use standard test sequence as input, namely Philips Mobile sequence, take the first 100 frames for test, sequence resolution 720*540. Three different modes are used: full pixel, half pixel, and quarter pixel. Use dell workstation for simulation, workstation parameters are: Intel(R), Xeon(R) Quad-Core CPU, 2.8GHz, 4.00GB-DDR3 memory. The software platform is Visual studio 2008, and the program is implemented in C++ language programming.
[0089] This example is implemented like this, and its process includes the following steps:
[0090] The first step: Take the texture map and the corresponding depth map of the two adjacent viewpoints of the 3D video, and then calculate the threshold ΔZ max = 20.
[0091] Step 2: Select viewpoint V 1 Or viewpoint V 3 As the main viewpoint, the boundary in the depth map of the main viewpoint is detected.
[0092] That is: (1)...
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