A toy that can hold a toy object

A toy and clamping technology, applied in the field of children's toys, to achieve the effect of enhancing competition awareness, increasing fun, and novel gameplay

Active Publication Date: 2017-02-22
ALPHA GRP CO LTD +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, no toy has been found that can exercise the child to make a choice during play, and can exercise the child to obtain the choice through the correct means.

Method used

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  • A toy that can hold a toy object
  • A toy that can hold a toy object
  • A toy that can hold a toy object

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0023] Such as Figure 1 to Figure 3 As shown, the toy body 1 of this embodiment is in the form of a toy car. The toy car includes a chassis 11, a car shell 12 and wheels 13. The clamping structure of this embodiment is arranged at the front end of the chassis 11. The clamping The structure includes a clamping chamber 8 that can accommodate toys. The chassis 11 of this embodiment includes a base 111 and a cover 112. A space 110 is left between the base 111 and the cover 112. The front end of the space 110 part forms a clamping cavity 8, the opening end of the clamping cavity 8 faces to the front of the toy body 1, by pushing the toy body 1 to the toy object 7, the toy object 7 enters the clamping cavity 8 and triggers the clamping part to realize Clamp the toy object 7; the clamping part of this embodiment is an elastic seesaw 2 protruding from the lower inner side of the clamping chamber 8, and a concave position 113 is provided at the front end of the base 111. The elastic s...

Embodiment 2

[0025] Such as Figure 4 and Figure 5 As shown, the toy body 1 of this embodiment is in the form of a toy car, and the clamping structure of this embodiment also includes a clamping cavity 8. The elastic protrusion 4 includes a card seat 41, a spring 42 and a boss 43, wherein the card seat 41 is integrally formed with the clamping cavity 8, the spring 42 is installed in the card seat 41, and the boss 43 is inserted into the card seat 41 and Part of it extends out of the deck 41. When the toy 7 enters the clamping cavity 8, the edge of the toy 7 squeezes the protrusion 43 to shrink inwardly. Under action, the toy object 7 is reset and snapped into the groove 72 of the toy object 7 , thereby realizing fixing the toy object 7 in the clamping cavity 8 .

Embodiment 3

[0027] Such as Figure 6 to Figure 8As shown, the clamping structure of this embodiment includes clamping claws 5 located on both sides of the front of the toy body 1 and a clamp located in the middle of the front of the toy body 1 for unlocking the clamping claws 5 so that the clamping claws 5 can be rotated forward. Touch panel 6, the toy body 1 of this embodiment is in the form of a toy car, and the toy car includes a chassis 11, a car shell 12 and wheels 13. The clamping structure of this embodiment is arranged at the front end of the chassis 11. The specific connection mode of the clamping claw 5 is that the clamping claw 5 and the front corner of the chassis 11 are provided with shaft holes, and the connection is realized by inserting the rotating shaft 91 into the shaft hole, and the rotating shaft 91 is sleeved with a torsion spring 92 , the clamping claw 5 is turned forward under the elastic force of the torsion spring 92 to encircle the toy object 7 after the clampin...

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PUM

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Abstract

The invention discloses a toy capable of clamping toy articles. The toy capable of clamping toy articles is characterized by comprising a toy body, a clamping structure and the multiple toy articles, wherein the clamping structure is connected to the front end of the toy body and the toy articles are used for being clamped, the clamping structure is provided with a clamping component which can be triggered, the clamping component is triggered to clamp the toy articles in the mode that the toy body is pushed to the toy articles and the clamping structure touches the toy articles, in this way, the toy articles can be arranged in front in a scattered mode, a player holds the toy body and pushes the toy body to the toy article which the player wants to clamp, when the corresponding toy article collides with the clamping structure of the toy body, the clamping component will clamp the toy article, and namely the corresponding toy article is obtained. Children can learn how to make a correct choice and how to obtain articles in a correct way through playing of the toy. The toy can also be played by two persons for racing for obtaining the toy articles, namely the children race for obtaining the most toy articles in a time period set by both parties in the same playing way, and in this way, the competition sense of the children can be enhanced.

Description

technical field [0001] The invention relates to a children's toy, in particular to a toy capable of holding toy objects. Background technique [0002] With the development of society, the competition is becoming more and more fierce. If you can quickly select what you need from a large number of options, and then obtain it through legal competition, you will be considered successful. If you want to become a successful person, then childhood education is essential. For example, let the child exercise to choose the toy you let him take from a pile of toys. This game allows the child to learn how to quickly select the desired one from the process of playing. Things; such as using a circle to let the child throw it out at a certain distance to catch the toy he wants. This game can let the child learn from the process of playing that even if it is difficult, he must use the prescribed normal means to obtain the desired thing. . But there is no toy that can realize that the chil...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63H17/00A63H17/26
Inventor 蔡东青
Owner ALPHA GRP CO LTD
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