Parent-child interactive education system and method

A parent-child and network technology, applied in the field of parent-child interactive education system, can solve problems such as sloppy stacking of resource content, impractical resource content, and unattractive resource presentation

Inactive Publication Date: 2015-05-27
ZHENJIANG RUNXIN TECH INFORMATION
View PDF0 Cites 4 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, with the in-depth research on the online learning system, its defects have also been exposed, mainly manifested in many aspects ...

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0010] Combining with theory, and analyzing the existing gamification learning software and network gamification learning system, it is found that gamification learning software has special users to develop intelligence, exercise observation skills, practice attention, and cultivate spatial imagination ability , There are also those related to teaching, such as: learning the four arithmetic operations, knowing characters, learning foreign languages, etc. These games come in different forms, with different theories and techniques used. Based on the analysis and research of the existing educational game software and network gamification learning system, and according to the characteristics of parent-child interaction, this patent proposes the system framework of the parent-child interaction gamification learning system. The system includes two roles of children and parents. It adopts the form of online games to allow students and parents to learn together and cooperate in compet...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

A parent-child interactive game-based learning community is designed and constructed from three main dimensions, namely, education, game and parent-child interaction, by referring to the evaluation criteria of foreign educational game software and game-based learning environment and taking parent-child interaction related theories and a situational learning community theory as the theoretical basis. The structure and function of the community are modified and adjusted according to advisory opinions from a number of experts and a system trial survey result. Finally, the feasibility and validity of the system are verified through practical application feedback and experimental school data survey. Factors affecting the parent-child relationship in the Internet age are summarized, and methods, steps and key points for improving the parent-child relationship in the Internet age are proposed. The significance of constructing the parent-child interactive game-based learning community based on a network model for adolescents is summarized according to the use effect of a virtual learning community from three aspects, namely, new ways of parent-child interaction in the information age, the effect of combination of educational games and parent-child interaction, and the design of a game-based network learning community.

Description

technical field [0001] Parent-child interactive education system and method Background technique [0002] With the advent of the information age, teenagers' obsession with computer games has become a major problem for parents, schools and society. Because of their addiction to computer games, many teenagers not only neglect their studies, alienate their relationship with their families, but also become eccentric and difficult to communicate. In 2012, the "Sixth China Online Game Market Survey" released by iResearch clearly pointed out that students are the main users and consumers of online games in China today, accounting for 15.3% of the total; among them, players under the age of 18 accounted for the total 20.1%, ranking third. In the regional distribution of online game users in China, Beijing, Tianjin and Zhejiang account for the largest proportion of online game users. Faced with such a situation, the vast majority of parents and schools have adopted a "blocking" me...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
IPC IPC(8): G09B7/02
CPCG09B7/02
Inventor 邵永松
Owner ZHENJIANG RUNXIN TECH INFORMATION
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products