Method and device for game data sub-volume processing
A game data and data block technology, applied in the field of data processing, can solve the problems of inability to achieve efficient management of game data-related files, low efficiency of game data-related files, etc., and achieve the effects of improving efficiency, efficient management, and optimizing management methods.
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[0021] Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited by the embodiments set forth herein. Rather, these embodiments are provided for more thorough understanding of the present disclosure and to fully convey the scope of the present disclosure to those skilled in the art.
[0022] figure 1 A schematic flow diagram showing a method for game data volume processing according to an embodiment of the present invention, as shown in figure 1 As shown, the method includes the following steps:
[0023] Step S100, creating a data structure, the data structure includes reserved storage space for the data header.
[0024] In general, large-scale online games include a large number of game data-related files. Fo...
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