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Channel resource niche based game guidance amount data scheduling method and device

A data and channel technology, applied in the field of data processing, can solve the problems of subjective manual methods, inaccurate resource analysis, and heavy workload

Inactive Publication Date: 2016-12-07
GUANGZHOU HUADUO NETWORK TECH
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  • Abstract
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  • Claims
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Problems solved by technology

[0005] The embodiment of the present invention provides a game guide data scheduling method and device based on channel resource bits, which solves the problem that the current manual method is relatively subjective, experience is difficult to accumulate, and the workload is large, and accuracy and coverage are difficult to control. The method is subjective, the workload is heavy, and the adjustment method is difficult to solidify and precipitate; in the absence of overall planning and configuration of the guide, it is difficult for manual methods to balance various promotion factors to generate a suitable schedule, resulting in insufficient resource analysis of the game guide precise technical questions

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Embodiment Construction

[0065] The embodiment of the present invention provides a game guide data scheduling method and device based on channel resource bits, which solves the problem that the current manual method is relatively subjective, experience is difficult to accumulate, and the workload is large, and accuracy and coverage are difficult to control. The method is subjective, the workload is heavy, and the adjustment method is difficult to solidify and precipitate; in the absence of overall planning and configuration of the guide, it is difficult for manual methods to balance various promotion factors to generate a suitable schedule, resulting in insufficient resource analysis of the game guide precise technical issues.

[0066] In order to make the purpose, features and advantages of the present invention more obvious and understandable, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawing...

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Abstract

The embodiment of the invention discloses a channel resource niche based game guidance amount data scheduling method and device. The technical problem that an existing manual method is subjective, experiences are difficult to sediment, the working amount is large, the accuracy and coverage degree are difficult to control, the manual method is subjective and large in working amount, an adjusting mode is difficult to fix and sediment, the manual method is difficult to balance multiple types of popularization factors for appropriate scheduling generation, and accordingly game guidance resource analysis is not accurate enough is solved. The channel resource niche based game guidance amount data scheduling method comprises the steps that channelattribute data and candidate game operation data are acquired; channel revenue data corresponding to each channel is calculated according to the channelattribute data and thecandidate game operation data, and a schedulingoptimization model function is established according to the channel revenue data and operation factor data calculated according to a preset calculation mode; a schedulingsequence is determined by adopting an iterated approximate solution gaining algorithm according to the schedulingoptimization model function.

Description

technical field [0001] The present invention relates to the technical field of data processing, in particular to a method and device for scheduling game vector data based on channel resource bits. Background technique [0002] Online games are developing rapidly, and a large number of games are being developed continuously from manufacturers. These games are promoted to the corresponding target players through various channels of the game platform. In this process, the game platform acts as a guide for players of different types of games, so that each game can reach the player threshold required for operation, and establish a game ecology. On the other hand, the quality of games is uneven, and low-value games consume a lot of promotion resources, resulting in low utilization of game leads and affecting the revenue of game platforms. Game leads are promoted through a certain channel and enter the game. The number of users playing. [0003] Therefore, how to schedule games ...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00
CPCG16Z99/00
Inventor 余建兴
Owner GUANGZHOU HUADUO NETWORK TECH