Use method of Unity3D terrain data in Direct3D 11 environment
A technology of terrain data and terrain, applied in the field of data processing and display of Direct3D11, can solve problems such as loss of texture information
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[0065] The following is a further detailed description in conjunction with the drawings and the embodiments of the present invention:
[0066] First, explain the concept of "the access order of the terrain grid behavior master". Unity3D uses a right-handed coordinate system. For example, when we are standing in the center of the terrain, the direction of the X axis is to the right, the direction of the Y axis is upward, and the direction of the Z axis is backward. To access the terrain grid according to the "access order of the terrain grid behavior", it starts from the farthest row of terrain grids in front, visits sequentially from left to right, and then visits the next farthest row, so row by row, from front to After that, until you finish visiting the farthest line behind you.
[0067] The following details the work done by each module of the export plug-in:
[0068] Summary information export module 101: The exported data includes the size of the terrain on the X-axis and the...
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