A Realization Method of Augmented Reality with Adjustable Interaction Area
A technology of augmented reality and implementation methods, applied in the input/output of user/computer interaction, the input/output process of data processing, instruments, etc., can solve the problems that cannot be placed on the table, and the fixed interactive area system is not competent. Achieve the effect of expanding the application occasion
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Embodiment 1
[0051] Gimbal ( figure 1 ) are two rigid components, the upper and lower parts are respectively, and the vertical distance adjustment and the rotation positioning around the RR' axis can be realized simultaneously by the knob V. The bottom of the lower component adopts the size of a standard camera head, and is provided with fixing holes for connecting with other fixed or movable supports. The upper part of the lower component is used for connecting with a three-dimensional scanning device. The upper component is connected to the projection device through the horizontal adjustment nut H to realize lateral translation and direction adjustment. That is to say, during the fixing process of the two devices, by adjusting the knobs H and V respectively, they can realize the change of their horizontal relative position, vertical relative position, relative angle in the horizontal direction, and relative angle in the vertical direction, so as to realize the interaction Regional regu...
Embodiment 2
[0251] Embodiment 1: A compact four-dimensional adjustable pan / tilt is used to adjust the relative positions of the projection device and the scanning device.
[0252] Different from Embodiment 1, in this embodiment, the projection device and the three-dimensional scanning device are respectively installed on their respective pan-tilts, and arranged in different spatial positions, under the condition that the projected matching image can be completely collected by the scanning device , It can also realize the variable interaction area within a certain space range. In this case, the two devices can still quickly complete the matching of the spatial positional relationship between the projection device and the scanning device through the matching method in Embodiment 1.
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