Data processing method and device for balancing properties of game players

A data processing and player technology, applied in the field of online games, can solve problems such as large differences in player attributes and affecting the balance of gameplay, and achieve the effect of enriching gameplay and balance

Active Publication Date: 2017-05-31
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Even for players of the same level, the difference in player equipment will lead to large differences in player attributes, which will essentially affect the balance of gameplay

Method used

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  • Data processing method and device for balancing properties of game players
  • Data processing method and device for balancing properties of game players
  • Data processing method and device for balancing properties of game players

Examples

Experimental program
Comparison scheme
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Embodiment 1

[0044] figure 1 It is a flowchart of a data processing method for balancing game player attributes provided by Embodiment 1 of the present invention. This embodiment can be used for data processing of balancing game player attributes, and the method can be executed by a data processing device for balancing game player attributes. The device can be implemented by software and / or hardware, and the device can be integrated into any intelligent terminal that provides online game functions. In specific implementations, the intelligent terminal can include: mobile terminals such as tablet computers and smart phones. The above-mentioned terminals are only Examples, but not exhaustive, include but are not limited to the above-mentioned smart terminals.

[0045] see figure 1 , the data processing method for balancing game player attributes includes:

[0046] S110. Obtain role information of players joining the target game.

[0047] In this embodiment, different online games include ...

Embodiment 2

[0055] figure 2 It is a flow chart of a data processing method for balancing game player attributes provided by Embodiment 2 of the present invention. On the basis of the above-mentioned embodiments, this embodiment performs a process based on the character information in the character attribute table that matches the player's character information. The character attribute of the character category, the step of modifying the original player attribute when the player joins the target game will be described in detail.

[0056] see figure 2 , the data processing method for balancing game player attributes includes:

[0057] S210. Obtain role information of players joining the target game.

[0058] S220. Obtain a character attribute table of the target game, where the character attribute table includes at least one character category of the target game and corresponding character attributes.

[0059] S230. Obtain the original player attributes when the player joins the target...

Embodiment 3

[0070] image 3 It is a flow chart of a data processing method for balancing game player attributes provided by Embodiment 3 of the present invention. On the basis of the above embodiments, this embodiment matches the player's role information in the character attribute table. The role attribute of the role category, after modifying the original player attribute when the player joins the target game, add two steps: according to the skill level corresponding to the role category matching the player's role information in the role attribute table, modify the The original player skill level when the player joins the target game; when the player exits the target game, restore the player attributes and player skill levels of the player to the original player attributes and original player skill levels.

[0071] see image 3 , the data processing method for balancing game player attributes includes:

[0072] S310. Obtain role information of players joining the target game.

[0073...

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PUM

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Abstract

The embodiment of the invention discloses a data processing method and a data processing device for balancing the properties of game players. The data processing method comprises the following steps: acquiring character information of the players joining in the target game; acquiring a character attribute table of the target game, wherein the character attribute table comprises at least one character category of the target game and character property corresponding to the at least one character category; and modifying the original player property when the players join in the target game according to the character property of the character category matched with the character information of the players in the character attribute table. According to the technical scheme provided by the embodiment of the invention, the original player property when the players join in the target game is modified according to the character attribute in the character attribute table, so that the problem that balance and playability of the game are lost due to large differences of the properties of the players is solved, a balance mechanism of the properties of the game players is easily and effectively realized, and finally, the playing method and balance of the game are enriched.

Description

technical field [0001] The embodiments of the present invention relate to the field of online games, in particular to a data processing method and device for balancing game player attributes. Background technique [0002] In online games, the different levels and equipment of the players will lead to great differences in the attributes of the players, and some games lose their gameplay when there is a large gap in the attributes of the players. For example: a player of level 80 and a player of level 10 participate in a battlefield event at the same time, the attributes of the player of level 80 are much stronger than that of the player of level 10, which will lead to a one-sided situation in the game result. In this case, it is necessary to rebalance and adjust the attributes of the players so that the attributes of the players are at the same level to ensure the balance and playability of the gameplay. [0003] For the situation where the player's attribute gap is too larg...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/798A63F13/55
CPCA63F13/55A63F13/798
Inventor 龚静
Owner BEIJING PIXEL SOFTWARE TECH
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