Data processing method and device for balancing properties of game players
A data processing and player technology, applied in the field of online games, can solve problems such as large differences in player attributes and affecting the balance of gameplay, and achieve the effect of enriching gameplay and balance
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Embodiment 1
[0044] figure 1 It is a flowchart of a data processing method for balancing game player attributes provided by Embodiment 1 of the present invention. This embodiment can be used for data processing of balancing game player attributes, and the method can be executed by a data processing device for balancing game player attributes. The device can be implemented by software and / or hardware, and the device can be integrated into any intelligent terminal that provides online game functions. In specific implementations, the intelligent terminal can include: mobile terminals such as tablet computers and smart phones. The above-mentioned terminals are only Examples, but not exhaustive, include but are not limited to the above-mentioned smart terminals.
[0045] see figure 1 , the data processing method for balancing game player attributes includes:
[0046] S110. Obtain role information of players joining the target game.
[0047] In this embodiment, different online games include ...
Embodiment 2
[0055] figure 2 It is a flow chart of a data processing method for balancing game player attributes provided by Embodiment 2 of the present invention. On the basis of the above-mentioned embodiments, this embodiment performs a process based on the character information in the character attribute table that matches the player's character information. The character attribute of the character category, the step of modifying the original player attribute when the player joins the target game will be described in detail.
[0056] see figure 2 , the data processing method for balancing game player attributes includes:
[0057] S210. Obtain role information of players joining the target game.
[0058] S220. Obtain a character attribute table of the target game, where the character attribute table includes at least one character category of the target game and corresponding character attributes.
[0059] S230. Obtain the original player attributes when the player joins the target...
Embodiment 3
[0070] image 3 It is a flow chart of a data processing method for balancing game player attributes provided by Embodiment 3 of the present invention. On the basis of the above embodiments, this embodiment matches the player's role information in the character attribute table. The role attribute of the role category, after modifying the original player attribute when the player joins the target game, add two steps: according to the skill level corresponding to the role category matching the player's role information in the role attribute table, modify the The original player skill level when the player joins the target game; when the player exits the target game, restore the player attributes and player skill levels of the player to the original player attributes and original player skill levels.
[0071] see image 3 , the data processing method for balancing game player attributes includes:
[0072] S310. Obtain role information of players joining the target game.
[0073...
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