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Method and system for making friends in the same store, and terminal

A storefront and client-end technology, applied in the field of communication, can solve the problems that the target object cannot be accurately identified, and the virtual world cannot solve offline social interactions, etc.

Inactive Publication Date: 2017-08-04
佛山市濠港网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, the common online social methods include: QQ, WeChat, Momo, Tantan, etc. The above social methods are all virtual online ways of making friends, although you can simply get to know each other through some information displayed by the other party on the software, Then judge whether to communicate or make an appointment offline, but the virtual world cannot solve the problem of offline social interaction after all. For example, although sometimes they are very close to each other, they still cannot accurately identify the target person.

Method used

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  • Method and system for making friends in the same store, and terminal
  • Method and system for making friends in the same store, and terminal
  • Method and system for making friends in the same store, and terminal

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0059] The embodiment of the present invention provides a method for making friends in the same store, which is executed on the server side. Before this method is executed, the server pre-establishes the simulated scene of the store, which can be obtained in a variety of ways, for example, a simple table is generated by a certain software, and the station numbers of the scene in the store are listed in a list, according to For the location information input by the user, fill in the user's corresponding station number, or other achievable forms. In order to make the scene more intuitive and the user experience better, the embodiment of the present invention provides a method for establishing a simulation scene, that is, a method for establishing a preset simulation scene, see figure 2 As shown, it specifically includes the following steps:

[0060] S21: Obtain information about the distribution of tables and chairs in the store.

[0061] Firstly, obtain the table and chair d...

Embodiment 2

[0095] The embodiment of the present invention also provides a method for making friends in the same store, which is executed on the user end, such as Figure 4 As shown, the method includes the following steps:

[0096] S31: Obtain the location information of the user in the store.

[0097] S32: Obtain feature information input by the user.

[0098] S33: Send the location information and characteristic information to the server, and read the storefront scene map generated by the server by associating the location information and characteristic information with the preset simulation scene of the storefront.

[0099] S34: Display the storefront scene graph to show the position and features of the user in the storefront scene graph.

[0100] After entering the store, the user can scan the QR code on the table through the terminal. The QR code can be pasted on the table or on the water sign on the table. The location information in the store is sent to the server, and then the u...

Embodiment 3

[0111] An embodiment of the present invention provides a system for making friends in the same store, which is based on the method for making friends in the same store described in Embodiment 1, such as Figure 5 As shown, the system includes: an information receiving module 41 , a scene generating module 43 , and a scene sending module 44 .

[0112] Among them, the information receiving module 41 is used to receive the login request of the user terminal; the login request carries the location information of the user in the store; and receives the feature information sent by the user terminal; the scene generation module 43 is used to combine the location information and feature information The information is linked to the preset simulation scene of the storefront, and a storefront scene graph is generated to show the position and characteristics of the user in the storefront scene graph; the scene sending module 44 is used to send the storefront scene graph to the user end, so...

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Abstract

The invention provides a method and system for making friends in the same store, and a terminal, and relates to the technical field of communication. The method for making friends in the same store comprises the following steps: receiving a login request of a user terminal, wherein the login request carries position information of a user in the store; receiving feature information sent by the user terminal; associating the position information and the feature information in a preset analog scene of the store, and generating a store scene graph to display the position and the feature of the user in the store scene graph; and sending the store scene graph to the user terminal, so that the user terminal displays the store scene graph. By adoption of the method for making friends in the same store, an analog scene of the store can be provided for the user, so that the user can accurately judge the position of a target accosting object, and then the user can conveniently perform further offline accosting and friend making.

Description

technical field [0001] The invention relates to the field of communication technology, in particular to a method, system and terminal for making friends in the same store. Background technique [0002] With the development of information technology, especially the rapid development of smart electronic devices, people's communication methods have changed a lot. People have transitioned from actual communication to virtual world communication, and gradually developed from being a netizen in the virtual world to reality. Friends of the world. [0003] At present, the common online social methods include: QQ, WeChat, Momo, Tantan, etc. The above social methods are all virtual online ways of making friends, although you can simply get to know each other through some information displayed by the other party on the software, Then judge whether to communicate or make an appointment offline, but the virtual world cannot solve the problem of offline social interaction after all. For ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/58G06T17/00
CPCG06T17/00H04L51/222H04L51/52
Inventor 霍志港
Owner 佛山市濠港网络科技有限公司
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