Punch bag system for simulating fight actual-combat training

A sandbag and actual combat technology, applied in the field of VR, can solve the problems of limitation, vulnerability, boxer's reaction speed and accurate response training are not in place, and achieve the effect of training strength

Active Publication Date: 2017-11-17
HAIMEN CANGYUN MACHINERY CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The traditional boxing target has a single function and requires a training partner to hold the target. The person holding the target needs certain skills, not only to ensure the position, speed and accuracy of the boxing target, but also to take into account the type of target. The person who needs to have a certain ability to resist blows must be able to withstand heavy blows, which requires certain requirements for the physical fitness and technology of the target holder.
The traditional sandbag also has the problem of single function. It is simply used as a tool for training strength and speed, and the training of the boxer's reaction speed and accurate response is not in place. This requires additional special training, which requires a lot of energy and time. Increase
The traditional one-on-one actual combat training can train the boxer's response, but this training method is limited by the level of the sparring partner, and it is easy to get injured during the training process
In addition, in one-on-one actual combat training, since the sparring partner is a human, it is difficult for the boxer to let go of his movements as much as possible, resulting in low training efficiency

Method used

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  • Punch bag system for simulating fight actual-combat training
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  • Punch bag system for simulating fight actual-combat training

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Embodiment Construction

[0016] The present invention will now be described in detail with reference to the accompanying drawings. A sandbag system for simulating combat training includes a sandbag 1 , a support column 4 , a base 2 and a VR head display 3 . The base 2 includes a data transmission device 21 , a memory 22 , wheels 23 , a motor 24 , a processor 25 , a controller 26 , a battery 27 and a piston motor 28 . The support column 4 includes a piston 41 . The sandbag 1 comprises positioning means 11 .

[0017] The positioning device 11 is placed above the sandbag 1 and connected to the processor 25; the positioning device 11 detects the distance and position between the boxer and the sandbag 1, and transmits the distance and position information to the processor 25. The positioning device 11 is a laser range finder. The sandbag 1 is connected to the upper end of the piston 41; the piston 41 is placed at the upper end of the support column 4 and connected to the piston motor 28; the support colu...

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PUM

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Abstract

The invention provides a punch bag system for simulating fight actual-combat training and belongs to the field of VR. The punch bag system comprises a punch bag, a supporting column, a base and a VR head-mounted display device; the base comprises a data transmission device, a memorizer, wheels, motors, a processor, a controller, a battery and a piston motor; the supporting column comprises a piston; the punch bag comprises a positioning device. The positioning device is arranged on the upper portion of the punch bag. The piston is arranged at the upper end in the supporting column. The supporting column is fixed to the base. The base is provided with the wheels which are connected with the motors respectively. The memorizer, the battery, the controller, the processor, the data transmission device and the piston motor are arranged in the base respectively. According to the punch bag system, the actual-combat training and the punch bag training are combined; after wearing the VR head-mounted display device, a boxer can see a simulated boxer, and the training in actual-combat conditions is simulated. The punch bag moves up and down, the evasive actions of the boxer are simulated. When the boxer attacks, the fall points of attack are about to fall on the punch bag, the strength, the speed and the distance perception of the boxer can be trained.

Description

technical field [0001] A sandbag system for simulating actual combat training belongs to the field of VR, in particular to a sandbag system for simulating actual combat training. Background technique [0002] Sanda and muay thai combat training equipment are mostly sandbags and boxing targets. The traditional boxing target has a single function and requires a training partner to hold the target. The person holding the target needs certain skills, not only to ensure the position, speed and accuracy of the boxing target, but also to take into account the type of target. The person required to have a certain ability to resist blows must be able to withstand heavy blows, which requires certain requirements for the physical fitness and skills of the target holder. The traditional sandbag also has the problem of single function. It is simply used as a tool for training strength and speed, and the training of the boxer's reaction speed and accurate response is not in place. This r...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B69/22A63B71/06
CPCA63B69/20A63B71/0622A63B2071/0638A63B2071/0666A63B2244/102
Inventor 党先红
Owner HAIMEN CANGYUN MACHINERY CO LTD
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