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Video transmission method, server, VR playing terminal and computer readable storage medium

A playback terminal and video transmission technology, applied in the field of virtual reality, can solve the problem that VR video or AR video cannot be shared with other users in real time, so as to improve user experience, improve visual effects, and avoid constraints

Inactive Publication Date: 2018-01-19
ZTE CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0009] The technical problem to be solved by the present invention is to provide a video transmission method, a server, a VR playback terminal and a computer-readable storage medium, so as to overcome the defect that the VR video or AR video watched by the user cannot be shared with other users in real time in the prior art

Method used

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  • Video transmission method, server, VR playing terminal and computer readable storage medium
  • Video transmission method, server, VR playing terminal and computer readable storage medium
  • Video transmission method, server, VR playing terminal and computer readable storage medium

Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0054] In the first embodiment of the present invention, a video transmission method is applied to a server, such as figure 1 As shown, the video transmission method includes the following specific steps:

[0055] Step S101, according to the obtained first location information of the VR playback terminal, predict and obtain the second location information of the VR playback terminal within a set time period.

[0056] Wherein, the VR playback terminal is worn on the user's head to play VR video and / or AR video.

[0057] Optionally, step S101 includes:

[0058] Based on the preset position prediction model, according to the obtained first position information of the VR playback terminal, predict the second position information of the VR playback terminal within the set duration;

[0059] Wherein, the position prediction model is a model based on Kalman filter and / or measurement data preprocessing technology to predict the position of the user's head within a set time period in...

no. 2 example

[0084] In the second embodiment of the present invention, a video transmission method is applied to a server, such as figure 2 As shown, the video transmission method includes the following specific steps:

[0085] Step S201, according to the acquired first location information of the virtual reality VR playback terminal, predict and obtain the second location information of the VR playback terminal within a set time period.

[0086] Wherein, the VR playback terminal is worn on the user's head to play VR video and / or AR video.

[0087] Optionally, step S201 includes:

[0088] Based on the preset position prediction model, according to the obtained first position information of the VR playback terminal, predict the second position information of the VR playback terminal within the set duration;

[0089] Wherein, the position prediction model is a model based on Kalman filter and / or measurement data preprocessing technology to predict the position of the user's head within a ...

no. 3 example

[0124] In the third embodiment of the present invention, a server, such as image 3 shown, including the following components:

[0125] Processor 110 , memory 109 and communication bus 201 . In some embodiments of the present invention, the communication bus 201 is used to realize connection communication between the processor 110 and the memory 109 .

[0126] Processor 110 may be a general-purpose processor, such as a central processing unit (Central Processing Unit, CPU), and may also be a digital signal processor (Digital Signal Processor, DSP), an application specific integrated circuit (Application Specific Integrated Circuit, ASIC), or One or more integrated circuits configured to implement embodiments of the invention. Wherein, the memory 109 is used to store executable instructions of the processor 110;

[0127] The memory 109 is used for storing program codes and transmitting the program codes to the processor 110 . The memory 109 can include a volatile memory (Vo...

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PUM

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Abstract

The invention provides a video transmission method, a server, a VR playing terminal and a computer readable storage medium. The method comprises the following steps: predicting second position information of the VR playing terminal within a set time length according to first position information of the virtual reality VR playing terminal; and when a compressed video of a view angle corresponding to the second position information is sent to the VR playing terminal, when a sharing instruction sent by the VR playing terminal is received, sending the compressed video to other video playing terminals, so that the other video playing terminals pay the compressed video. By adoption of the video transmission method, the wireless transmission of VR videos or AR videos is achieved, and the constraints of the users by the cables caused by wired transmission are effectively avoided; and the VR videos or AR videos played by the VR player are shared to the other video playing terminals for playing,and thus effectively improving the user experience.

Description

technical field [0001] The present invention relates to the field of virtual reality technology, in particular to a video transmission method, a server, a VR playback terminal and a computer-readable storage medium. Background technique [0002] With the development of various technologies such as computer graphics, man-machine interface technology, multimedia technology, sensing technology and network technology, a computer simulation system for creating and experiencing the virtual world, the simulation system uses a computer to generate a simulation environment and integrates multiple The integration of source information and allowing users to participate in it is an interactive 3D dynamic view and system simulation of physical behavior, allowing users to immerse themselves in the simulated environment. This is VR (Virtual Reality, virtual reality technology) and AR (Augmented Reality, augmented reality technology). [0003] VR technology mainly includes aspects such as ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/41H04N21/4363H04N21/2187H04N21/4402
CPCG06F3/01H04N21/2187H04N21/2343H04N21/239H04N21/41407H04N21/4223H04N21/43637H04N21/4402H04N21/44218H04N21/816
Inventor 胡佳
Owner ZTE CORP
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