Large screen scene frame splicing and displaying method
A technology of picture splicing and display method, which is applied in the direction of digital output to display equipment, instruments, electronic digital data processing, etc., and can solve the problems of different performance and bandwidth of multiple players, and the inability of multiple players to achieve synchronous playback, etc.
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Embodiment 1
[0044] Embodiment 1 of the present invention provides a large-screen scene picture splicing display method, such as figure 1 As shown, the method includes the following steps:
[0045] S1: Split the large-screen scene picture into multiple small-screen scene pictures, establish a small-screen model, and record the parameters of each small-screen model, the parameters including the length and width of the small screen;
[0046] S2: Select a player corresponding to the small screen model according to the parameters of each small screen model;
[0047] S3: Send a link request to the selected player, the link request includes the test package sent to each server, and record the sending time point t 1 ;
[0048] S4: Receive the reply data packet sent by each player, and record the time point t of receiving the reply 2 ;
[0049] S5: Calculate the response value F of each player 1 , f video adoption rate, the player whose response value is greater than the threshold is elimin...
Embodiment 2
[0055] Embodiment 2 of the present invention provides a large-screen scene picture splicing display method, which is basically the same as Embodiment 1, the difference is that, as figure 2 As shown, splitting the large-screen scene picture into multiple small-screen scene pictures specifically includes:
[0056] S11: splitting the large-screen scene picture according to the moving target and the background image for the first time;
[0057] S12: Perform secondary splitting on the moving target and the background image respectively to form multiple small-screen scene images.
[0058] Step S12 is further defined, for details, refer to image 3 .
[0059] S121: First separate a sub-block from the moving target or the background image, and calculate the intra-block deviation X of the sub-block;
[0060] S122: Based on the sub-block, transform the length and / or width of the sub-block to obtain n sub-blocks with different lengths and widths, and then calculate the intra-block de...
Embodiment 3
[0066] Embodiment 3 of the present invention provides a large-screen scene picture splicing display method, which is basically the same as Embodiment 2, the difference is that, as Figure 4 As shown, sending the small screen scene data to the corresponding player specifically includes:
[0067] S61: Sort the players according to the response value from small to large;
[0068] S62: Starting from the first sorting, sequentially send the data corresponding to the small-screen scene pictures split by the moving object to the player, and then send the data corresponding to the small-screen scene pictures separated from the background image.
[0069] The present invention further selects the small-screen scene picture to be played according to the response speed of each player to ensure better synchronous playback of moving target images.
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