A large-screen scene picture splicing display method
A display method and screen splicing technology, applied in the direction of digital output to display devices, instruments, calculations, etc., can solve the problems of different performance and bandwidth of multiple players, and the inability of multiple players to achieve synchronous playback, etc.
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Embodiment 1
[0044] Embodiment 1 of the present invention provides a method for splicing and displaying large-screen scenes, such as figure 1 As shown, the method includes the following steps:
[0045] S1: Split the large screen scene picture into multiple small screen scene pictures, establish a small screen model, and record the parameters of each small screen model, the parameters include the length and width of the small screen;
[0046] S2: Select the player corresponding to the small screen model according to the parameters of each small screen model;
[0047] S3: Send a link request to the selected player, the link request includes the test packet sent to each server, and record the sending time t 1 ;
[0048] S4: Receive the reply data packet sent by each player, and record the receiving reply time point t 2 ;
[0049] S5: Calculate the response value F of each player 1 , f Video adoption rate, remove players whose response value is greater than the threshold; at the same time, reselect the...
Embodiment 2
[0055] Embodiment 2 of the present invention provides a method for splicing and displaying large-screen scenes. The method is basically the same as that of Embodiment 1, except that: figure 2 As shown, splitting a large-screen scene into multiple small-screen scenes specifically includes:
[0056] S11: Split the large screen scene for the first time according to the moving target and background image;
[0057] S12: Separate the moving target and the background image twice to form multiple small screen scenes.
[0058] To further limit step S12, refer to image 3 .
[0059] S121: First separate a sub-block from the moving target or background image, and calculate the intra-block deviation X of the sub-block;
[0060] S122: Based on the sub-block, transform the length and / or width of the sub-block to obtain n sub-blocks with different lengths and widths, and then respectively calculate the intra-block deviations X1, X2...Xn of the n sub-blocks;
[0061] S123: Find a sub-block correspondin...
Embodiment 3
[0066] Embodiment 3 of the present invention provides a method for splicing and displaying large-screen scenes. The method is basically the same as that of Embodiment 2, except that: Figure 4 As shown, sending the small screen scene picture data to the corresponding player specifically includes:
[0067] S61: Sort the players according to the response value from small to large;
[0068] S62: Starting from the first sorting, sequentially send the data corresponding to the small screen scenes separated by the moving target to the player, and then send the data corresponding to the small screen scenes separated from the background image.
[0069] The present invention further selects the small screen scene picture to be played according to the response speed of each player, which can ensure better synchronized playing of the moving target image.
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