Board game toy system with rule auto-prompting function

An automatic reminder and rule technology, applied in board games, sports accessories, indoor games, etc., can solve problems such as complex operation rules and processes, unsuitable for multiple people to play face to face, and lack of operational experience in electronic games, achieving huge development space And market value, stable function, small size effect

Inactive Publication Date: 2018-04-20
DALIAN GAOMA ART DESIGN ENG
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Although the existing chess toys have rich rules, and some brands also have many details, the realization of the rules is often achieved through manuals, cards or scoring methods, and the actual operation rules and processes are very complicated
In terms of video games, strategic simulation games have exquisite details and rich rules of play, but video games also lack practical operation experience, and are not suitable for multiple people to play face to face together in the same space

Method used

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  • Board game toy system with rule auto-prompting function

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0027] combine figure 1 , the present embodiment provides a chess board game toy system that automatically prompts rules, including: a chessboard 1, chess pieces 2, an embedded control system, and an RFID radio frequency identification module, wherein,

[0028] Described chessboard 1 is built-in described embedded control system, and this embedded control system is provided with described RFID radio frequency identification module;

[0029] Described chessboard 1 is provided with chessboard 1 grid, is provided with induction antenna below each chessboard 1 grid, is connected with described RFID radio frequency identification module, and each induction antenna is named according to two-dimensional coordinates, and sensing distance is within 0.5cm;

[0030] Each checkerboard 1 grid is provided with LED lamp beads 3 and speakers, and is connected with the embedded control board;

[0031] Each chessboard 1 grid has buttons, and the buttons are named according to the two-dimension...

Embodiment 2

[0040] The chess board game toy system of the present invention includes the following structures: (1) a chessboard 1 bottom plate with a built-in 51 single-chip microcomputer or an embedded control system with the same performance, the embedded system is provided with an RFID radio frequency identification module, and each chessboard 1 network There is a sensing antenna below the grid to connect with the sensing module. Each sensing antenna is named according to the two-dimensional coordinates in the program, and the sensing distance is set within 0.5cm; (2) RGB three-color LED lamp beads are installed under each grid 1 3 and the speaker, and connected to the embedded control board; (3) each grid of chessboard 1 has a button, and the button is named according to the two-dimensional coordinates in the program like the induction antenna; (4) the chess piece 2 has a built-in RFID radio frequency tag, The label position is set to chessboard 1 when chess piece 2 is placed on chessb...

Embodiment 3

[0043] combine figure 2 , on the basis of Embodiment 1 and Embodiment 2, this embodiment is an application embodiment, and the specific steps are as follows:

[0044] 1) Turn on the switch of chessboard 1, place chess piece 2 on the grid of chessboard 1, and the RFID radio frequency identification module in chessboard 1 will recognize the RFID radio frequency identification tag content in chess piece 2;

[0045] 2) Press chess piece 2, the embedded control system of chessboard 1 will light up the LED lamp bead 3 under the position where chess piece 2 can move next, centering on the grid position of chess piece 2 according to the rules, thus intuitively prompting The action interval of chess piece 2;

[0046]3) The system can also display the opponent's chess piece 2 in the interval and the movable position of the opponent's chess piece 2 in the next round by lighting up the LED lamp bead 3 in red. Specifically, the Boolean relationship of positional combination is judged ac...

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PUM

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Abstract

The invention discloses a board game toy system with a rule auto-prompting function, comprising a chess board, chess pieces, an embedded control system and RFID (radio frequency identification) modules; the embedded control system is built in the chess board and includes the FRID modules; the chess board is provided with board cells, a sensing antenna is arranged below each board cell and connected with the corresponding RFID module, and each sensing antenna is named according to two-dimensional coordinates and has a sensing range of less than 0.5 cm; an LED and a speaker are arranged below each chess cell and connected with an embedded control board; each chess cell is provided with a key that is named according to the two-dimensional coordinates; an RFID tag is embedded in each chess piece. The board game toy system with the rule auto-prompting function has the advantages that rules and effects for the chess pieces can be automatically represented by means of an embedding technology,and implementing can be achieved with no need for excessive descriptions, cards or score-keeping means.

Description

technical field [0001] The invention relates to embedded development technology and RFID radio frequency identification technology, which are directly applied to the fields of toy teaching aids, and more specifically, to a chess board game toy system that automatically prompts rules. Background technique [0002] Chess board game toys are one of the largest categories in the field of children's toys. Rich rules, more interesting themes, and appropriate confrontation are all important factors for the enduring of board games. Through chess toys, It can exercise logical thinking and rule reasoning awareness, and it is also an entertainment project to enhance friendship among friends. [0003] Although the existing chess toys have rich rules, and some brands also have many details, the realization of the rules is often realized through manuals, cards or scoring methods, and the actual operation rules and processes are very complicated. In terms of video games, strategic simulat...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F3/02A63F3/00
CPCA63F3/00075A63F3/02A63F2003/00652
Inventor 葛晓扬向彬莹马春东
Owner DALIAN GAOMA ART DESIGN ENG
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