A server stress testing method and device based on player distribution

A pressure test and server technology, applied in the field of computer networks, can solve the problem of magnitude differences in the number of calls to relevant communication interfaces, and achieve the effect of accurate stress testing

Active Publication Date: 2020-10-16
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the above test methods generally only test the call consumption of related communication interfaces, which is quite different from the real online environment.
For example, due to the differences in the account data and behavior characteristics of each player, the magnitude of the number of calls to the relevant communication interface may also vary greatly

Method used

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  • A server stress testing method and device based on player distribution
  • A server stress testing method and device based on player distribution
  • A server stress testing method and device based on player distribution

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Embodiment Construction

[0026] The idea, specific structure and technical effects of the present invention will be clearly and completely described below in conjunction with the embodiments and accompanying drawings, so as to fully understand the purpose, scheme and effect of the present invention. It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other. The same reference numbers are used throughout the drawings to indicate the same or similar parts.

[0027] refer to figure 1 As shown in the method flow chart, in one embodiment of the present invention, the server stress testing method based on player distribution includes the following steps: within a specified range, open the login authority of the online game to actual players to perform a closed test; according to the preset frequency Collect the account data of actual players and the operating data of the actual server, and count the di...

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Abstract

The present invention proposes a server stress testing method based on player distribution, which includes: opening the login authority of online games to actual players within a specified range to perform a closed test; collecting actual player account data and actual server operation according to a preset frequency data, and count the distribution of account data; according to the collected account data and statistical account data distribution, write and execute the test case corresponding to the online game on the test server, where the settings of the test case are adjusted so that the operating data of the test server is consistent with the actual The running data of the server is consistent; according to the distribution of the actual player account data within the specified range, the scale of the test case is expanded proportionally and the expanded test case is executed on the adjusted test server.

Description

technical field [0001] The invention relates to the technical field of computer networks, in particular to a server stress testing method and device based on player distribution. Background technique [0002] With the development of the electronic entertainment industry, online games are loved by more and more gamers. This type of game generally pursues multiplayer online play at the same time. For popular online games, there are often hundreds of thousands or even millions of players playing online at the same time during the peak period. However, such online games usually adopt a client / server architecture. When faced with the above-mentioned number of players, the server will bear thousands of access requests sent by different clients at a certain moment, thus forming a huge pressure on the server. At this time, the performance optimization technical solution on the server side has a slight error or omission, which is amplified to form an obvious performance bottleneck...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L12/26H04L29/06
CPCH04L43/0817H04L43/14H04L43/50H04L67/131
Inventor 陈汉辉卢歆翮李茂陈镇秋张锦熠江卓浩
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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