Method for reducing heating amount of mobile terminal when mobile game is running

A technology for mobile terminals and heat generation, applied in the field of game optimization, can solve problems such as increased GPU pressure, high power consumption, and low game performance, so as to improve game performance, reduce GPU pressure, reduce power consumption and heat generation Effect

Active Publication Date: 2018-12-04
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Large-scale 3D games developed according to this strategy usually increase the pressure on the GPU due to the large graphics buffer, which in turn leads to high power consumption and severe heat generation, resulting in low game performance.

Method used

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  • Method for reducing heating amount of mobile terminal when mobile game is running

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Embodiment Construction

[0037] The idea, specific structure and technical effects of the present invention will be clearly and completely described below in conjunction with the embodiments and accompanying drawings, so as to fully understand the purpose, scheme and effect of the present invention.

[0038] It should be noted that, unless otherwise specified, the singular forms of "a", "said" and "the" used in this disclosure are intended to include plural forms unless the context clearly indicates otherwise. Also, unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art. The terms used in the specification herein are for describing specific embodiments only, and are not intended to limit the present invention. As used herein, the term "and / or" includes any combination of one or more of the associated listed items.

[0039] It should be understood that although the terms first, second, third, etc. may be...

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Abstract

The invention relates to a method for reducing heating amount of a mobile terminal when a mobile game is running. When a game is switched into, the method comprises the following steps: acquiring default resolution of the mobile game; obtaining target resolution of a mobile game target running environment; scaling the default resolution according to aspect ratio of the target resolution ratio, toobtain a running resolution; setting a graphics buffer size according to the running resolution; scaling the size of the mobile game window to make the size fit a screen size; also, after a game interface is cut out, resetting the graphics buffer size according to the target resolution. Beneficial effects of the method include preventing occupying too much graphics buffer, reducing GPU pressure, reducing power consumption and heating amount, and improving game performance.

Description

technical field [0001] The invention relates to the field of game optimization, in particular to a method for reducing the calorific value of a mobile terminal when a mobile game is running. Background technique [0002] In the mobile game industry, the mobile phone is the carrier of the game, and its performance directly affects the user experience. Especially for Android mobile games, due to the large number of mobile phone manufacturers and brands, the various parameters of mobile phones, such as resolution, screen size, CPU, GPU, etc., are arranged and combined to form thousands of mobile phone configurations. [0003] When developing Android mobile games, game developers often need to adapt to as many mainstream and as many mobile phone models as possible based on the complex configuration of Android mobile phones. The current mainstream approach is to determine the size of the graphics buffer (graphics buffer) by default by the hardware scaler (hardware scaler). Larg...

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Application Information

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IPC IPC(8): G06F1/32
CPCG06F1/3265
Inventor 潘亚楠蔡其锋陈凯武郭申何雯青胡逸飞
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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