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Lighting for video games

A technology for video games, games, applied in the field of lighting for video games

Active Publication Date: 2018-12-21
SIGNIFY HLDG BV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This disclosure provides techniques for creating meaningful dynamic lighting effects for games without requiring the creation of dedicated scripts

Method used

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  • Lighting for video games
  • Lighting for video games
  • Lighting for video games

Examples

Experimental program
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Embodiment Construction

[0034] A method for creating meaningful dynamic lighting effects for games that does not require in-game scripting unlike existing systems is disclosed below. Instead of scripting, this method automatically generates lighting effects for the game based on the game's metadata combined with real-time data. This involves using metadata such as the genre of the game to define the parameters of the light rendering engine (such as transitions, dynamic speeds, special effects and / or color palettes, etc.) in order to define a specific set of and then use sound and / or real-time analysis of on-screen content to adjust dynamic light rendering engine parameters (within boundaries defined by the category) during gameplay.

[0035] Thus, a mechanism is provided that is based on (i) determining metadata such as the genre of the video game (e.g. shooter, racing game); and (ii) performing audio / video analysis of the game output to determine the What light effects are rendered by the video gam...

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Abstract

A game lighting controller detects implicit triggers in the video games, each based on analysing audio and / or video content output during gameplay and / or an effect on one or more players invoked by the content. Each implicit trigger corresponds to a respective one of a set of predefined event types. Based on detecting one of these triggers in a video game, the controller identifies an event occurring within that video game as being of a certain one of the predefined event types. The controller also reads metadata specifying a classification of the video game from amongst a set of predefined classifications. Based on identifying the event as being of the particular predetermined type, and in dependence on the classification of the video game specified in the metadata, the controller controls illumination emitted by one or more luminaires to produce a lighting effect to accompany the first event during gameplay.

Description

technical field [0001] The present disclosure relates to controlling lighting emitted by one or more luminaires (eg, room lighting) to accompany a video game. Background technique [0002] A connected lighting system is a type of lighting system comprising networked lighting sources, preferably connected via a wireless network, such that the lighting sources are wirelessly controllable. These illumination sources can be controlled from various user interfaces, such as smartphone and tablet applications, via Internet services, or via connected physical devices, such as sensors and switches. Behaviors that can be assigned to connected lighting systems offer more opportunities than traditional lighting systems. For the end user, it is possible to specify how he or she wants his or her lighting system to behave. It is even possible to specify different forms of behavior at different moments in time. In other words, the user is now able to use his or her lighting system not on...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H05B37/02
CPCH05B47/105A63F13/28A63F13/843H05B47/19H05B47/125H05B47/115H05B47/155A63F13/212G06F16/48
Inventor D.V.阿利亚瑟约J.D.马森J.D.M.万博文G.W.T.万德黑登
Owner SIGNIFY HLDG BV
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