Lighting for video games
A technology for video games, games, applied in the field of lighting for video games
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[0034] A method for creating meaningful dynamic lighting effects for games that does not require in-game scripting unlike existing systems is disclosed below. Instead of scripting, this method automatically generates lighting effects for the game based on the game's metadata combined with real-time data. This involves using metadata such as the genre of the game to define the parameters of the light rendering engine (such as transitions, dynamic speeds, special effects and / or color palettes, etc.) in order to define a specific set of and then use sound and / or real-time analysis of on-screen content to adjust dynamic light rendering engine parameters (within boundaries defined by the category) during gameplay.
[0035] Thus, a mechanism is provided that is based on (i) determining metadata such as the genre of the video game (e.g. shooter, racing game); and (ii) performing audio / video analysis of the game output to determine the What light effects are rendered by the video gam...
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