Method, system and device for classifying sports behavior patterns

一种模式分类、行为的技术,应用在人类运动识别领域,能够解决限制用户移动空间、难户外场景、大制作、时间计算开销等问题,达到快速并且准确分类、避免人为偏向性因素的效果

Active Publication Date: 2019-07-19
XIAMEN UNIV
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, how to implement a standard motion capture system (such as Vicon) that maps real-world motion to a virtual environment has always been a challenging topic, because it requires extra effort to install external equipment (professional cameras, tracking suits, etc.) ), which will bring huge production, time, and calculation overhead
Although some alternatives, such as Kinect, can achieve fast installation and accurate positioning, it will greatly limit the user's mobile space, and it is difficult to apply to outdoor scenes due to the influence of light, noise and other factors

Method used

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  • Method, system and device for classifying sports behavior patterns
  • Method, system and device for classifying sports behavior patterns
  • Method, system and device for classifying sports behavior patterns

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Embodiment Construction

[0042] In order to make the object, technical solution and advantages of the present invention clearer, the embodiments of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0043] Such asfigure 1 Shown is a schematic diagram of a method for classifying sports behavior patterns of the present invention, showing the specific implementation steps of the method, including:

[0044] In step 101, S1, determine the candidate motion behavior pattern, the candidate motion behavior pattern includes the motion behavior pattern to be classified;

[0045] The alternative behavior patterns include all possible motion behavior patterns, which depend on the specific motion scene. In a possible implementation, in a VR scene, human motion behavior patterns are very rich. Preferably, they include : Static standing, forward, backward, jumping, moving left and moving right. At this time, the alternative behavior modes in the VR scene i...

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Abstract

The invention discloses a motion behavior pattern classification method, system and device, and relates to the field of human motion recognition. The method includes: S1, determining a candidate motion behavior pattern, the candidate motion behavior pattern including the motion behavior pattern to be classified; S2, acquiring a time series of behavior data about the candidate movement behavior pattern through a motion control sensor; S3 , establishing the LSTM motion behavior pattern classification model through the time series; S4, predicting the motion behavior pattern to be classified through the LSTM motion behavior pattern classification model, using an iterative process to compare the time series obtained using T in the S4 The prediction results and the prediction results obtained by using the T+Δt time series to obtain the final prediction results, where T 1 ≤T≤T 2 ,T 1 >0,T 2 > T 1 , the incremental step size is set to Δt, Δt>0. The technical solution of the invention can improve the accuracy while reducing the classification delay of the motion behavior pattern.

Description

technical field [0001] The invention relates to the field of human motion recognition, in particular to a method, system and device for classifying motion behavior patterns. Background technique [0002] The application of sensor-based motion recognition in modern society is becoming more and more common, especially with the emergence of a large number of consumer-grade VR devices such as Oculus and HTC Vive and the maturity of technology, mass consumers are increasingly interested in VR applications. The characteristic of immersive experience makes it have extraordinary potential in education, media, entertainment and other fields. It is an important function of VR applications to enable the experiencer to move freely in the virtual scene and ensure the naturalness of the movement to the greatest extent, and it is also a goal that researchers are currently working hard on. [0003] At present, the movement methods mainly used in VR virtual environment for interaction mainl...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06K9/62G06N3/04
CPCG06N3/049G06F18/24G06F3/011G06N3/08G06V40/20G06N3/044G06F2218/12G06F18/214
Inventor 郭诗辉林俊聪廖明宏高星李贵林石新羽胡泽勇
Owner XIAMEN UNIV
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