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Rendering method and rendering device

A vegetation and model technology, applied in the field of 3D game rendering processing, can solve the problems of poor display effect and low calculation efficiency, so as to improve the rendering effect of vegetation and avoid the effect of game lag

Active Publication Date: 2019-04-12
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the existing vegetation rendering method has low computational efficiency and poor display effect

Method used

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  • Rendering method and rendering device
  • Rendering method and rendering device

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Embodiment Construction

[0045] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is only a part of embodiments of the present invention, but not all embodiments. The components of the embodiments of the invention generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0046] Accordingly, the following detailed description of the embodiments of the invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely represents selected embodiments of the invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the a...

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Abstract

The embodiment of the invention relates to the technical field of rendering of three-dimensional games, in particular to a rendering method and a rendering device. By adopting the rendering method, anenvironment light shielding weighted value of a vegetation model can be calculated when a game client is offline, and a real-time illuminating intensity value can be calculated when the game client is online, so that the follow-up rendering calculation and model rendering by the game client can be realized based on the environment light shielding weighted value and the environment light shieldingweighted value. Therefore, the calculating pressure of the game client is alleviated, the calculating efficiency is improved, and the rendering effect of the game client is guaranteed.

Description

technical field [0001] Embodiments of the present invention relate to the technical field of 3D game rendering processing, and in particular, relate to a rendering method and device. Background technique [0002] In outdoor scenes of 3D games, the rendering of vegetation is particularly important. However, the existing vegetation rendering methods have low computational efficiency and poor display effect. Contents of the invention [0003] In view of this, the present invention provides a rendering method and device. [0004] An embodiment of the present invention provides a rendering method, which is applied to a game server communicated with a game client, and the method includes: [0005] When the game client is offline, obtain the vegetation model in the game scene; [0006] Calculate the ambient light occlusion weight value of the vegetation model, load the ambient light occlusion weight value into the color attribute information of the vegetation model, and send t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/35
CPCA63F13/35A63F13/60A63F2300/538A63F2300/66
Inventor 张广
Owner BEIJING PIXEL SOFTWARE TECH
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