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Rendering method and device

A vegetation and model technology, applied in the field of 3D game rendering processing, can solve the problems of poor display effect and low calculation efficiency, so as to improve the rendering effect of vegetation and avoid the effect of game lag

Active Publication Date: 2022-07-22
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the existing vegetation rendering method has low computational efficiency and poor display effect

Method used

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  • Rendering method and device

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Embodiment Construction

[0045] In order to make the purposes, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments It is only a part of the embodiments of the present invention, but not all of the embodiments. The components of the embodiments of the invention generally described and illustrated in the drawings herein may be arranged and designed in a variety of different configurations.

[0046] Thus, the following detailed description of the embodiments of the invention provided in the accompanying drawings are not intended to limit the scope of the invention as claimed, but are merely representative of selected embodiments of the invention. Based on the embodiments of the present invention, all other embodiments obtained by th...

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Abstract

Embodiments of the present invention relate to the technical field of three-dimensional game rendering processing, and in particular, to a rendering method and device. The rendering method can calculate the ambient light occlusion weight value of the vegetation model when the game client is offline, calculate the real-time light intensity value when the game client is online, and enable the game client to realize subsequent follow-up based on the ambient light occlusion weight value and light intensity value Rendering calculation and model rendering, in this way, not only reduces the calculation pressure of the game client, improves the calculation efficiency, but also ensures the rendering effect of the game client.

Description

technical field [0001] Embodiments of the present invention relate to the technical field of three-dimensional game rendering processing, and in particular, to a rendering method and device. Background technique [0002] In outdoor scenes of 3D games, the rendering of vegetation is especially important. However, the existing vegetation rendering methods have low computational efficiency and poor display effect. SUMMARY OF THE INVENTION [0003] In view of this, the present invention provides a rendering method and apparatus. [0004] An embodiment of the present invention provides a rendering method, which is applied to a game server communicatively connected to a game client, and the method includes: [0005] When the game client is in an offline state, obtain the vegetation model in the game scene; [0006] Calculate the ambient light occlusion weight value of the vegetation model, load the ambient light occlusion weight value into the color attribute information of t...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/60A63F13/35
CPCA63F13/35A63F13/60A63F2300/538A63F2300/66
Inventor 张广
Owner BEIJING PIXEL SOFTWARE TECH
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