Information processing method and device

An information processing method and processor technology, applied in the field of game models, can solve problems such as single function, complex logic, and inability to meet game operation requirements, and achieve the effect of increasing the number of functions, solving complex logic, and reducing complexity

Inactive Publication Date: 2019-04-16
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0004] The embodiment of the present invention provides an information processing method and device to at least solve the technical problem that the logic of the function realized by the collision model in the related art is complex and the function is single, and cannot meet the operation requirements of the game

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Embodiment Construction

[0026] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0027] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses an information processing method and device. The method comprises the steps that a collision model meeting the collision conditions is determined, and the collision model corresponds to at least one game model in a game scene; attribute information of the collision model is obtained; the artistic effect and/or program function corresponding to the game model related to thecollision model is determined according to the attribute information. Accordingly, the technical problem that in related technologies, the logic of the function realized by the collision model is complex, the function capable of being achieved is monotonous, and the game operation requirements cannot be met is solved.

Description

technical field [0001] The present invention relates to the technical field of game models, in particular to an information processing method and device. Background technique [0002] In related technologies, for game models in games, such as characters, walls, tables, stones, etc., a collision scheme is often made, that is, the purpose of judging whether a collision occurs between game models is realized by making a collision body surrounding the game models. After it is determined that a collision occurs, the control game models block each other. In other words, the function of the collision model is relatively single. Secondly, the current model making method is often to create an object first, and then build a collision model based on the object's collision body. However, in the current collision model, each function on the model is often realized through program function judgment, but this The function of realizing the collision model is more complex in terms of logic...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/577
CPCA63F2300/64A63F13/577
Inventor 路庆生王永仁许斌李浩
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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